private static void DeleteNoInits(Var node, int min, string name) { // walk backwards from the end of the list down to (and including) the minimum index for (int ndx = node.Count - 1; ndx >= min; --ndx) { // if the name matches and there is no initializer... if (string.CompareOrdinal(node[ndx].Identifier, name) == 0 && node[ndx].Initializer == null) { // ...remove it from the list node.RemoveAt(ndx); } } }
public override void Visit(Var node) { if (node != null) { // first we want to weed out duplicates that don't have initializers // var a=1, a=2 is okay, but var a, a=2 and var a=2, a should both be just var a=2, // and var a, a should just be var a if (m_parser.Settings.IsModificationAllowed(TreeModifications.RemoveDuplicateVar)) { // first we want to weed out duplicates that don't have initializers // var a=1, a=2 is okay, but var a, a=2 and var a=2, a should both be just var a=2, // and var a, a should just be var a int ndx = 0; while (ndx < node.Count) { string thisName = node[ndx].Identifier; // handle differently if we have an initializer or not if (node[ndx].Initializer != null) { // the current vardecl has an initializer, so we want to delete any other // vardecls of the same name in the rest of the list with no initializer // and move on to the next item afterwards DeleteNoInits(node, ++ndx, thisName); } else { // this vardecl has no initializer, so we can delete it if there is ANY // other vardecl with the same name (whether or not it has an initializer) if (VarDeclExists(node, ndx + 1, thisName)) { node.RemoveAt(ndx); // don't increment the index; we just deleted the current item, // so the next item just slid into this position } else { // nope -- it's the only one. Move on to the next ++ndx; } } } } // recurse the analyze base.Visit(node); } }