static void Main(string[] args) { Boostrapper.Initialize(); SessionFactory.Init("Server=DESKTOP-H9JQ47G;Database=Micromania;Trusted_Connection=True;"); var repository = new ClientRepository(); var repository1 = new GameRepository(); //Client client = repository.GetById(1); Client client = Client.Ferrad; Client client1 = Client.Mael; Client client2 = Client.Precieux; Client client3 = Client.Carmel; Game game = Game.Uncharted; Game game1 = Game.Uncharted2; Game game2 = Game.Uncharted4; client.AddMoney(Money.Ten); client.AddMoney(Money.Hundred); client.AddMoney(Money.Hundred); client.AddMoney(Money.Hundred); client.AddMoney(Money.Hundred); client.AddMoney(Money.Hundred); client.AddMoney(Money.Hundred); client1.AddMoney(Money.Hundred); client2.AddMoney(Money.Hundred); client3.AddMoney(Money.Hundred); client.BuyGame(game2); client.BuyGame(game2); client.BuyGame(game2); client.BuyGame(game2); client.BuyGame(game2); client.BuyGame(game2); client.BuyGame(game2); client.BuyGame(game2); client.BuyGame(game2); client.BuyGame(game2); client1.BuyGame(game1); client2.BuyGame(game2); client3.BuyGame(game); repository.Save(client); repository.Save(client1); repository.Save(client2); repository.Save(client3); repository1.Save(game); repository1.Save(game1); repository1.Save(game2); }
static void Main(string[] args) { Boostrapper.Initialize(); SessionFactory.Init("Server=DESKTOP-H9JQ47G;Database= Micromania;Trusted_Connection=True;"); var repository = new ClientRepository(); //Client client = repository.GetById(1); var client = Client.Create("Ferrad", "Rosé"); var client1 = Client.Create("Mael", "LaRochelle"); var client2 = Client.Create("Précieux", "Rajiv"); var client3 = Client.Create("Carmel", "Taty"); client.AddMoney(Money.Ten); client.AddMoney(Money.Hundred); client.AddMoney(Money.Hundred); client.AddMoney(Money.Hundred); client.AddMoney(Money.Hundred); client.AddMoney(Money.Hundred); client1.AddMoney(Money.Hundred); client2.AddMoney(Money.Hundred); client3.AddMoney(Money.Hundred); client.BuyGame(Game.Uncharted); client.BuyGame(Game.Uncharted); client.BuyGame(Game.Uncharted); client.BuyGame(Game.Uncharted); client.BuyGame(Game.Uncharted); client.BuyGame(Game.Uncharted); client.BuyGame(Game.Uncharted); client.BuyGame(Game.Uncharted); client1.BuyGame(Game.Uncharted2); client2.BuyGame(Game.Uncharted4); client3.BuyGame(Game.Uncharted); //repository.Save(client); //repository.Save(client1); //repository.Save(client2); //repository.Save(client3); }