public void FillArrayWithInstances_RectangleBaseline() { for (var i = 0; i < Instances; i++) { _rectangleBaselineInstances[i] = new RectangleBaseline(new Vector2(40, 20)); } }
/// <summary> /// Tests whether this <see cref="RectangleBaseline" /> is overlapping other <see cref="RectangleBaseline" />. /// </summary> /// <param name="other"><see cref="RectangleBaseline" /> to test for overlapping.</param> /// <returns>True, if rectangles overlap, false otherwise.</returns> public bool Overlaps(RectangleBaseline other) => AsShape().Overlaps(other.AsShape());
public void Setup() { _rectangleInstances = new Rectangle[Instances]; _rectangleBaselineInstances = new RectangleBaseline[Instances]; }
public RectangleForSat(RectangleBaseline rectangle) { _rectangle = rectangle; }