public MiGame() : base() { graphics = new GraphicsDeviceManager(this); MiResolution.Init(ref graphics); Content.RootDirectory = "Content"; toDraw = new LinkedList<MiScreen>(); toUpdate = new Stack<MiScreen>(); scriptEngine = new MiScriptEngine(this); }
public MiGame() : base() { graphics = new GraphicsDeviceManager(this); MiResolution.Init(ref graphics); Content.RootDirectory = "Content"; toDraw = new LinkedList <MiScreen>(); toUpdate = new Stack <MiScreen>(); updateQueue = new Queue <MiScreen>(); scriptEngine = new MiScriptEngine(this); }