public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { var coor = GetNewCoordinatesFromFace(blockCoordinates, face); if (face == BlockFace.Up) // On top of block { // Standing Sign var sign = new StandingSign(); sign.Coordinates = coor; // metadata for sign is a value 0-15 that signify the orientation of the sign. Same as PC metadata. sign.Metadata = (byte) ((int) (Math.Floor((player.KnownPosition.Yaw + 180)*16/360) + 0.5) & 0x0f); world.SetBlock(sign); } else if (face == BlockFace.North) // At the bottom of block { // Doesn't work, ignore if that happen. return; } else { // Wall sign var sign = new WallSign(); sign.Coordinates = coor; sign.Metadata = (byte) face; world.SetBlock(sign); } // Then we create and set the sign block entity that has all the intersting data var signBlockEntity = new Sign { Coordinates = coor }; world.SetBlockEntity(signBlockEntity); }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { var coor = GetNewCoordinatesFromFace(blockCoordinates, face); if (face == BlockFace.Up) // On top of block { Block skull = new Block(144); skull.Coordinates = coor; skull.Metadata = 1; // Skull on floor, rotation in block entity world.SetBlock(skull); } else if (face == BlockFace.Down) // At the bottom of block { // Doesn't work, ignore if that happen. return; } else { Block skull = new Block(144); skull.Coordinates = coor; skull.Metadata = (byte) face; // Skull on floor, rotation in block entity world.SetBlock(skull); } // Then we create and set the sign block entity that has all the intersting data var skullBlockEntity = new SkullBlockEntity { Coordinates = coor, Rotation = (byte)((int)(Math.Floor(((player.KnownPosition.Yaw)) * 16 / 360) + 0.5) & 0x0f), SkullType = (byte) Metadata }; world.SetBlockEntity(skullBlockEntity); }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { if (player.GameMode != GameMode.Creative) { Item itemStackInHand = player.Inventory.GetItemInHand(); itemStackInHand.Count--; if (itemStackInHand.Count <= 0) { // set empty player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemAir(); } } var coor = GetNewCoordinatesFromFace(blockCoordinates, face); Chest chest = new Chest { Coordinates = coor, }; if (!chest.CanPlace(world, face)) return; chest.PlaceBlock(world, player, coor, face, faceCoords); // Then we create and set the sign block entity that has all the intersting data ChestBlockEntity chestBlockEntity = new ChestBlockEntity { Coordinates = coor }; world.SetBlockEntity(chestBlockEntity); }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { if (player.GameMode != GameMode.Creative) { ItemStack itemStackInHand = player.Inventory.GetItemInHand(); itemStackInHand.Count--; if (itemStackInHand.Count <= 0) { // set empty player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemStack(); } } var coor = GetNewCoordinatesFromFace(blockCoordinates, face); EnchantingTable table = new EnchantingTable { Coordinates = coor, Metadata = (byte) Metadata }; if (!table.CanPlace(world, face)) return; table.PlaceBlock(world, player, coor, face, faceCoords); // Then we create and set the sign block entity that has all the intersting data EnchantingTableBlockEntity tableBlockEntity = new EnchantingTableBlockEntity { Coordinates = coor }; world.SetBlockEntity(tableBlockEntity); }
public override bool Interact(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { Item itemInHande = player.Inventory.GetItemInHand(); ItemFrameBlockEntity blockEntity = world.GetBlockEntity(blockCoordinates) as ItemFrameBlockEntity; if (blockEntity != null) { blockEntity.SetItem(itemInHande); world.SetBlockEntity(blockEntity); } return true; }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { var coor = GetNewCoordinatesFromFace(blockCoordinates, face); Furnace furnace = new Furnace { Coordinates = coor, }; if (!furnace.CanPlace(world, face)) return; furnace.PlaceBlock(world, player, coor, face, faceCoords); // Then we create and set the sign block entity that has all the intersting data FurnaceBlockEntity furnaceBlockEntity = new FurnaceBlockEntity { Coordinates = coor }; world.SetBlockEntity(furnaceBlockEntity); }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { var coor = GetNewCoordinatesFromFace(blockCoordinates, face); Chest chest = new Chest { Coordinates = coor, Metadata = (byte) Metadata }; if (!chest.CanPlace(world, face)) return; chest.PlaceBlock(world, player, coor, face, faceCoords); // Then we create and set the sign block entity that has all the intersting data ChestBlockEntity chestBlockEntity = new ChestBlockEntity { Coordinates = coor }; world.SetBlockEntity(chestBlockEntity); }
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { Log.Warn("Using custom item frame"); var coor = GetNewCoordinatesFromFace(blockCoordinates, face); ItemFrameBlockEntity itemFrameBlockEntity = new ItemFrameBlockEntity { Coordinates = coor }; CustomItemFrame itemFrame = new CustomItemFrame(_frames, itemFrameBlockEntity, world, _frameTicker) { Coordinates = coor, }; if (!itemFrame.CanPlace(world, face)) return; itemFrame.PlaceBlock(world, player, coor, face, faceCoords); // Then we create and set the sign block entity that has all the intersting data world.SetBlockEntity(itemFrameBlockEntity); }