예제 #1
0
        public void LoadAssetbundleScene(string path, string levelName, bool isAdditive)
        {
            UnLoadAssetbundleDirectly(path);

            AssetBundle ab = IcResources.LoadAssetbundleFromFile(path);

            if (ab != null)
            {
                //if (isAdditive)
                //    Application.LoadLevelAdditive(levelName);
                //else
                //    Application.LoadLevel(levelName);

                if (isAdditive)
                {
                    UnityEngine.SceneManagement.SceneManager.LoadScene(levelName, UnityEngine.SceneManagement.LoadSceneMode.Additive);
                }
                else
                {
                    UnityEngine.SceneManagement.SceneManager.LoadScene(levelName, UnityEngine.SceneManagement.LoadSceneMode.Single);
                }

                stLoadActor pInfo = new stLoadActor();
                pInfo.assetName    = levelName;
                pInfo.path         = path;
                pInfo.pObj         = null;
                pInfo.m_iCount     = 1;
                pInfo.pAsset       = ab;
                m_strAllLoad[path] = pInfo;
            }
            else
            {
                UnityEngine.Debug.LogError("LoadAssetbundleSceneDirectly failed. levelName=" + levelName);
            }
        }
예제 #2
0
        public Object LoadAssetbundleDirectly(string path, string assetName, System.Type type)
        {
            //  if (ajfs != null)
            //     return ajfs;

            stLoadActor pLoadInfo = null;

            if (m_strAllLoad.TryGetValue(path, out pLoadInfo))
            {
                if (pLoadInfo != null)
                {
                    pLoadInfo.m_iCount++;
                    return(pLoadInfo.pObj);
                }
                return(null);
            }

            AssetBundle ab = IcResources.LoadAssetbundleFromFile(path);

            if (ab != null)
            {
                Object ajfs = ab.LoadAsset(assetName, type);
                if (ajfs != null)
                {
                    stLoadActor pInfo = new stLoadActor();
                    pInfo.assetName    = assetName;
                    pInfo.path         = path;
                    pInfo.pObj         = ajfs;
                    pInfo.m_iCount     = 1;
                    pInfo.pAsset       = ab;
                    m_strAllLoad[path] = pInfo;
                }
                return(ajfs);
            }
            return(null);
        }