예제 #1
0
        public static void AddElement(MevoUniverse uni, MevoElement elem)
        {
            do
            {
                elem.Position = GetNewSpawn(uni);
            } while (SpawnValid(elem.Position, uni));

            uni.Elements.Add(elem);
        }
예제 #2
0
        private static MevoPoint GetNewSpawn(MevoUniverse uni)
        {
            double radius = MevoUtils.Rand.NextDouble() * uni.SpawnRadius;

            double radian = MevoUtils.Deg2Rad(MevoUtils.Rand.Next(360));

            MevoPoint pnt = new MevoPoint();

            pnt.X = uni.CenterOfMass.X + (int)(radius * Math.Cos(radian));
            pnt.Y = uni.CenterOfMass.Y + (int)(radius * Math.Sin(radian));
            return(pnt);
        }
예제 #3
0
 private static bool SpawnValid(MevoPoint p, MevoUniverse uni)
 {
     return(true);
 }