// basic Constructor public Skin(String fullname, int slot, String libraryname, String origin, LibraryHandler global_library, PropertyHandler global_properties, Logger global_log) { //Gathering parameters into class variables this.fullname = fullname; this.slot = slot; this.modelslot = slot - 1; this.libraryname = libraryname; this.origin = origin; logger = global_log; //Creating lists csps = new ArrayList(); models = new ArrayList(); //Instanciating handlers to get info Library = global_library; Properties = global_properties; check_skin(); //Getting the info I talked about earlier this.dlc = Library.get_dlc_status(this.fullname); this.modelfolder = Library.get_modelfolder_fullname(this.fullname); this.cspfolder = Library.get_cspfolder_fullname(this.fullname); this.datafolder = Properties.property_get("datafolder"); //Now setting folders, easy ones this.modelpath = Application.StartupPath + "/mmsl_workspace/data/fighter/" + modelfolder + "/model/"; this.csppath = Application.StartupPath + "/mmsl_workspace/data/ui/replace/chr/"; if (dlc) { this.dlc_csppath = Application.StartupPath + "/mmsl_workspace/" + datafolder + "/ui/replace/append/chr/"; if (Properties.property_get("unlocalised") == "1") { this.dlc_csppath = Application.StartupPath + "/mmsl_workspace/data/ui/replace/append/chr/"; } } //Config meta this.metapath = Application.StartupPath + "/mmsl_config/meta/" + this.modelfolder + "/slot_" + slot + "/"; loadMeta(); load_models(); load_csp(); //setting slot texts this.modelslotstring = (this.modelslot < 10 ? "0" + this.modelslot.ToString() : this.modelslot.ToString()); this.slotstring = (this.slot < 10 ? "0" + this.slot.ToString() : this.slot.ToString()); temped = false; }
//Sets up selected config when the window opens public void retrieve_config() { textBox1.Text = properties.property_get("explorer_workspace"); if (properties.property_check("datafolder")) { String locale = properties.property_get("datafolder"); String language = ""; if (locale != "data") { locale = locale.Split('(')[1].Split(')')[0]; regionbox.Text = locale.Split('_')[0].ToUpper(); switch (locale.Split('_')[1]) { case "en": language = "English"; break; case "fr": language = "French"; break; case "gr": language = "German"; break; case "it": language = "Italian"; break; case "ne": language = "Nederlands"; break; case "po": language = "Portugal"; break; case "ru": language = "Russian"; break; case "sp": language = "Spanish"; break; default: language = ""; break; } } else { language = "English"; } localisationbox.Text = language; } checkBox1.Checked = Library.get_moved_dlc_status("Mewtwo"); checkBox2.Checked = Library.get_moved_dlc_status("Lucas"); checkBox3.Checked = Library.get_moved_dlc_status("Roy"); checkBox4.Checked = Library.get_moved_dlc_status("Ryu"); checkBox5.Checked = Library.get_moved_dlc_status("Cloud"); checkBox6.Checked = Library.get_moved_dlc_status("Corrin"); checkBox7.Checked = Library.get_moved_dlc_status("Bayonetta"); message.Text = ""; message.ForeColor = Color.Green; unlocalised_checkbox.Checked = properties.property_get("unlocalised") == "1" ? true : false; checkBox9.Checked = properties.property_get("logging") == "1" ? true : false; checkBox10.Checked = properties.property_get("beta") == "1" ? true : false; checkBox11.Checked = properties.property_get("dev") == "1" ? true : false; }
//Basic Constructor public UICharDBHandler(String uipath, String datafolder) { PropertyHandler properties = new PropertyHandler(); properties.set_config_path(Application.StartupPath + "/mmsl_config/Config.xml"); imported = false; sourcepresent = false; if (uipath != "" && datafolder != "") { if (datafolder == "data") { datafolder = "data(us_en)"; } if (properties.property_get("unlocalised") == "1") { datafolder = "data"; } //Source definition ui_file_path_source = uipath + "/content/patch/" + datafolder + "/param/ui/ui_character_db.bin"; //Destination definition this.ui_file_path_destination = Application.StartupPath + "/mmsl_workspace/" + datafolder + "/param/ui/ui_character_db.bin"; //Checks if the param/ui folder exists so it knows if a backup may be here if (!Directory.Exists(Application.StartupPath + "/mmsl_workspace/" + datafolder + "/param/ui/")) { Directory.CreateDirectory(Application.StartupPath + "/mmsl_workspace/" + datafolder + "/param/ui/"); //If source exists if (File.Exists(ui_file_path_source)) { File.Copy(ui_file_path_source, ui_file_path_destination); Console.WriteLine("Copied ui_char_db"); sourcepresent = true; imported = true; } else { Console.WriteLine("No source ui_char_db"); } } else { //There is a copy if (File.Exists(ui_file_path_destination)) { Console.WriteLine("current ui_char_db was found"); imported = true; } else { //If source exists if (File.Exists(ui_file_path_source)) { File.Copy(ui_file_path_source, ui_file_path_destination); Console.WriteLine("Copied ui_char_db"); imported = true; } else { Console.WriteLine("No source ui_char_db"); } } } } }