//Adds a skin to the library public Boolean add_skin() { Boolean code = false; try { Skin newe = new Skin(fullname, skins.Count + 1, "New Skin", "Custom", Library, properties, log); skins.Add(newe); //Seventh slot of ui_char_db is skin slot count ui.setFile(int.Parse(Library.get_ui_char_db_id(fullname)), 7, skins.Count); code = true; } catch { } return(code); }