/// <summary> /// Load all the renderers needed for this profile /// </summary> public override void Initialize() { base.Initialize(); gBuffer = new GBufferShader(this, content); lights = new LightShader(this, content); depth = new DepthMapShader(this, content); composite = new CompositeShader(this, content); dof = new DepthOfFieldShader(this, content); blur = new BlurShader(this, content); copy = new CopyShader(this, content); bloom = new BloomShader(this, content); ssao = new SSAOShader(this, content); }