List<MapTextureStageModel> LoadTextureStages(string sm3directory, TdfParser.Section terrainsection) { int numstages = terrainsection.GetIntValue("numtexturestages"); List<MapTextureStageModel> stages = new List<MapTextureStageModel>(); TerrainModel terrainmodel = MetaverseClient.GetInstance().worldstorage.terrainmodel; for (int i = 0; i < numstages; i++) { TdfParser.Section texstagesection = terrainsection.SubSection("texstage" + i); string texturename = texstagesection.GetStringValue("source"); string blendertexturename = texstagesection.GetStringValue("blender"); string operation = texstagesection.GetStringValue("operation").ToLower(); int tilesize; ImageWrapper splattexture = LoadSplatTexture( sm3directory, terrainsection, texturename, out tilesize ); if (operation == "blend") { ImageWrapper blendtexture = LoadBlendTexture( sm3directory, terrainsection, blendertexturename); stages.Add( new MapTextureStageModel(MapTextureStageModel.OperationType.Blend, tilesize, splattexture, blendtexture) ); } else // todo: add other operations { stages.Add( new MapTextureStageModel(MapTextureStageModel.OperationType.Replace, tilesize, splattexture ) ); } } terrainmodel.texturestages = stages; return stages; }
ImageWrapper LoadBlendTexture( string sm3directory, TdfParser.Section terrainsection, string texturesectionname ) { TdfParser.Section texturesection = terrainsection.SubSection(texturesectionname); string texturename = Path.Combine( sm3directory, texturesection.GetStringValue("file") ); LogFile.WriteLine(texturename); return new ImageWrapper( texturename ); //return GlTexture.FromAlphamapFile(texturename); }
ImageWrapper LoadSplatTexture( string sm3directory, TdfParser.Section terrainsection, string texturesectionname, out int tilesize ) { TdfParser.Section texturesection = terrainsection.SubSection(texturesectionname); string texturename = Path.Combine( sm3directory, texturesection.GetStringValue("file") ); LogFile.WriteLine(texturename); tilesize = texturesection.GetIntValue("tilesize"); ImageWrapper splattexture = new ImageWrapper( texturename ); return splattexture; //return GlTexture.FromFile(texturename); }