public MenuBattleCHR(Game g) : base(g) { Name = "MenuBattleCHR"; Location = new Point(640 - 128, 480 - 128); BGTextureBox.Texture.Name = "bg_64x64"; BGTextureBox.Size = new System.Drawing.Size(128, 128); BB1 = new ButtonBox(g); BB1.Location = new Point(20, 16); BB1.WaitTextBox.Text = "攻击"; BB1.SameAsWait(); BB1.OnButtonUp += new ButtonBoxEvent(BB1_OnButtonUp); BB2 = new ButtonBox(g); BB2.Location = new Point(20, 32); BB2.WaitTextBox.Text = "道具"; BB2.SameAsWait(); BB2.OnButtonUp += new ButtonBoxEvent(BB2_OnButtonUp); BB3 = new ButtonBox(g); BB3.Location = new Point(20, 48); BB3.WaitTextBox.Text = "装备"; BB3.SameAsWait(); BB3.OnButtonUp += new ButtonBoxEvent(BB3_OnButtonUp); BB4 = new ButtonBox(g); BB4.Location = new Point(20, 64); BB4.WaitTextBox.Text = "乘降"; BB4.SameAsWait(); BB4.OnButtonUp += new ButtonBoxEvent(BB4_OnButtonUp); BB5 = new ButtonBox(g); BB5.Location = new Point(20, 80); BB5.WaitTextBox.Text = "逃跑"; BB5.SameAsWait(); BB5.OnButtonUp += new ButtonBoxEvent(BB5_OnButtonUp); ControlBoxes.Add(BB1); ControlBoxes.Add(BB2); ControlBoxes.Add(BB3); ControlBoxes.Add(BB4); ControlBoxes.Add(BB5); }