/// <summary> /// Finds or adds an issue for a particular issue /// </summary> /// <param name="Perforce">Perforce connection used to find possible causers</param> /// <param name="State">The current set of tracked issues</param> /// <param name="Build">The new build</param> /// <param name="PreviousChange">The last changelist that was built before this one</param> /// <param name="InputJob">Job containing the step to add</param> /// <param name="InputJobStep">The job step to add</param> BuildHealthIssue MergeIntoExistingIssue(PerforceConnection Perforce, BuildHealthState State, InputJob InputJob, InputJobStep InputJobStep, BuildHealthIssue InputIssue, Lazy <IReadOnlyList <ChangeInfo> > LazyChanges) { // Find the pattern matcher for this fingerprint PatternMatcher Matcher = CategoryToMatcher[InputIssue.Category]; // Check if it can be added to an existing open issue foreach (BuildHealthIssue Issue in State.Issues) { // Check this issue already exists in the current stream Dictionary <string, BuildHealthJobHistory> StepNameToHistory; if (!Issue.Streams.TryGetValue(InputJob.Stream, out StepNameToHistory)) { continue; } // Check that this issue has not already been closed BuildHealthJobHistory History; if (StepNameToHistory.TryGetValue(InputJobStep.Name, out History)) { if (!History.CanAddFailedBuild(InputJob.Change)) { continue; } } else { if (!StepNameToHistory.Values.Any(x => x.CanAddFailedBuild(InputJob.Change))) { continue; } } // Try to merge the fingerprint if (!Matcher.CanMerge(InputIssue, Issue)) { continue; } // Add the new build Matcher.Merge(InputIssue, Issue); return(Issue); } // Check if this issue can be merged with an issue built in another stream IReadOnlyList <ChangeInfo> Changes = LazyChanges.Value; if (Changes != null && Changes.Count > 0) { SortedSet <int> SourceChanges = new SortedSet <int>(Changes.SelectMany(x => x.SourceChanges)); foreach (BuildHealthIssue Issue in State.Issues) { // Check if this issue does not already contain this stream, but contains one of the causing changes if (Issue.Streams.ContainsKey(InputJob.Stream)) { continue; } if (!SourceChanges.Any(x => Issue.SourceChanges.Contains(x))) { continue; } if (!Matcher.CanMerge(InputIssue, Issue)) { continue; } // Merge the issue Matcher.Merge(InputIssue, Issue); return(Issue); } } // Check if it can be merged into an issue that's been created for this job. We only do this after exhausting all other options. foreach (BuildHealthIssue Issue in State.Issues) { if (Issue.InitialJobUrl == InputIssue.InitialJobUrl && Matcher.CanMergeInitialJob(InputIssue, Issue)) { Matcher.Merge(InputIssue, Issue); return(Issue); } } return(null); }
/// <summary> /// Finds or adds an issue for a particular fingerprint /// </summary> /// <param name="Perforce">Perforce connection used to find possible causers</param> /// <param name="State">The current set of tracked issues</param> /// <param name="Build">The new build</param> /// <param name="PreviousChange">The last changelist that was built before this one</param> /// <param name="InputJob">Job containing the step to add</param> /// <param name="InputJobStep">The job step to add</param> BuildHealthIssue FindOrAddIssueForFingerprint(PerforceConnection Perforce, BuildHealthState State, InputJob InputJob, InputJobStep InputJobStep, BuildHealthIssue InputIssue) { // Find the pattern matcher for this fingerprint PatternMatcher Matcher = CategoryToMatcher[InputIssue.Category]; // Check if it can be added to an existing open issue foreach (BuildHealthIssue Issue in State.Issues) { // Check this issue already exists in the current stream Dictionary <string, BuildHealthJobHistory> StepNameToHistory; if (!Issue.Streams.TryGetValue(InputJob.Stream, out StepNameToHistory)) { continue; } // Check that this issue has not already been closed BuildHealthJobHistory History; if (StepNameToHistory.TryGetValue(InputJobStep.Name, out History)) { if (!History.CanAddFailedBuild(InputJob.Change)) { continue; } } else { if (!StepNameToHistory.Values.Any(x => x.CanAddFailedBuild(InputJob.Change))) { continue; } } // Try to merge the fingerprint if (!Matcher.CanMerge(InputIssue, Issue)) { continue; } // Add the new build Matcher.Merge(InputIssue, Issue); return(Issue); } // List of changes since the last successful build in this stream IReadOnlyList <ChangeInfo> Changes = null; // Find the previous changelist that was built in this stream List <BuildHealthJobStep> StreamBuilds; if (State.Streams.TryGetValue(InputJob.Stream, out StreamBuilds)) { // Find the last change submitted to this stream before it started failing int LastChange = -1; for (int Idx = 0; Idx < StreamBuilds.Count && StreamBuilds[Idx].Change < InputJob.Change; Idx++) { LastChange = StreamBuilds[Idx].Change; } // Allow adding to any open issue that contains changes merged from other branches if (LastChange != -1) { // Query for all the changes since then Changes = FindChanges(Perforce, InputJob.Stream, LastChange, InputJob.Change); if (Changes.Count > 0) { SortedSet <int> SourceChanges = new SortedSet <int>(Changes.SelectMany(x => x.SourceChanges)); foreach (BuildHealthIssue Issue in State.Issues) { // Check if this issue does not already contain this stream, but contains one of the causing changes if (Issue.Streams.ContainsKey(InputJob.Stream)) { continue; } if (!SourceChanges.Any(x => Issue.SourceChanges.Contains(x))) { continue; } if (!Matcher.CanMerge(InputIssue, Issue)) { continue; } // Merge the issue Matcher.Merge(InputIssue, Issue); return(Issue); } } } } // Create new issues for everything else in this stream if (Changes != null) { List <ChangeInfo> Causers = Matcher.FindCausers(Perforce, InputIssue, Changes); foreach (ChangeInfo Causer in Causers) { InputIssue.SourceChanges.UnionWith(Causer.SourceChanges); InputIssue.PendingWatchers.Add(Causer.Record.User); } } State.Issues.Add(InputIssue); return(InputIssue); }