/// <summary> /// Tell the world when a cell is about to finish being edited. /// </summary> protected virtual void OnCellEditFinishing(CellEditEventArgs e) { if (this.CellEditFinishing != null) this.CellEditFinishing(this, e); }
/// <summary> /// Tell the world when a cell is about to finish being edited. /// </summary> protected virtual void OnCellEditorValidating(CellEditEventArgs e) { // Hack. ListView is an imperfect control container. It does not manage validation // perfectly. If the ListView is part of a TabControl, and the cell editor loses // focus by the user clicking on another tab, the TabControl processes the click // and switches tabs, even if this Validating event cancels. This results in the // strange situation where the cell editor is active, but isn't visible. When the // user switches back to the tab with the ListView, composite controls like spin // controls, DateTimePicker and ComboBoxes do not work properly. Specifically, // keyboard input still works fine, but the controls do not respond to mouse // input. SO, if the validation fails, we have to specifically give focus back to // the cell editor. (this is the Select() call in the code below). // But (there is always a 'but'), doing that changes the focus so the cell editor // triggers another Validating event -- which fails again. From the user's point // of view, they click away from the cell editor, and the validating code // complains twice. So we only trigger a Validating event if more than 0.1 seconds // has elapsed since the last validate event. // I know it's a hack. I'm very open to hear a neater solution. // Also, this timed response stops us from sending a series of validation events // if the user clicks and holds on the OLV scroll bar. if ((Environment.TickCount - lastValidatingEvent) < 500) { e.Cancel = true; } else { lastValidatingEvent = Environment.TickCount; if (this.CellEditValidating != null) this.CellEditValidating(this, e); } lastValidatingEvent = Environment.TickCount; }