/// <summary> /// Factor method to create a message from a byte list /// </summary> /// <param name="bytes">A byte list from which the message will be decoded</param> /// <returns>A new message of the right specialization</returns> public static new ValidateTick Create(ByteList bytes) { ValidateTick result = null; if (bytes == null || bytes.RemainingToRead < MinimumEncodingLength) throw new ApplicationException("Invalid message byte array"); else if (bytes.PeekInt16() != ClassId) throw new ApplicationException("Invalid message class id"); else { result = new ValidateTick(); result.Decode(bytes); } return result; }
/// <summary> /// Factor method to create a message from a byte list /// </summary> /// <param name="bytes">A byte list from which the message will be decoded</param> /// <returns>A new message of the right specialization</returns> new public static ValidateTick Create(ByteList bytes) { ValidateTick result = null; if (bytes == null || bytes.RemainingToRead < MinimumEncodingLength) { throw new ApplicationException("Invalid message byte array"); } else if (bytes.PeekInt16() != ClassId) { throw new ApplicationException("Invalid message class id"); } else { result = new ValidateTick(); result.Decode(bytes); } return(result); }
/// <summary> /// Factor method to create a message from a byte list /// </summary> /// <param name="bytes"></param> /// <returns>A new message of the right specialization</returns> new public static Request Create(ByteList bytes) { Request result = null; if (bytes == null || bytes.RemainingToRead < MinimumEncodingLength) { throw new ApplicationException("Invalid message byte array"); } Int16 msgType = bytes.PeekInt16(); switch (msgType) { case (Int16)MESSAGE_CLASS_IDS.JoinGame: result = JoinGame.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.AddComponent: result = AddComponent.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.RemoveComponent: result = RemoveComponent.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.StartGame: result = StartGame.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.EndGame: result = EndGame.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.GetResource: result = GetResource.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.TickDelivery: result = TickDelivery.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.ValidateTick: result = ValidateTick.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.Move: result = Move.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.ThrowBomb: result = ThrowBomb.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.Eat: result = Eat.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.ChangeStrength: result = ChangeStrength.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.Collaborate: result = Collaborate.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.GetStatus: result = GetStatus.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.ExitGame: result = ExitGame.Create(bytes); break; case (Int16)MESSAGE_CLASS_IDS.StartUpdateStream: result = StartUpdateStream.Create(bytes); break; default: throw new ApplicationException("Invalid Message Class Id"); } return(result); }