public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //layout layout = new MultiArrayLayout(); layout.Randomize(); //data arraylength = rand.Next(10); if (data == null) { data = new byte[arraylength]; } else { Array.Resize(ref data, arraylength); } for (int i = 0; i < data.Length; i++) { //data[i] myByte = new byte[1]; rand.NextBytes(myByte); data[i] = myByte[0]; } }
public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex) { int arraylength = -1; bool hasmetacomponents = false; object __thing; int piecesize = 0; byte[] thischunk, scratch1, scratch2; IntPtr h; //layout layout = new MultiArrayLayout(SERIALIZEDSTUFF, ref currentIndex); //data hasmetacomponents |= false; arraylength = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += Marshal.SizeOf(typeof(System.Int32)); if (data == null) { data = new byte[arraylength]; } else { Array.Resize(ref data, arraylength); } Array.Copy(SERIALIZEDSTUFF, currentIndex, data, 0, data.Length); currentIndex += data.Length; }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //layout if (layout == null) { layout = new MultiArrayLayout(); } pieces.Add(layout.Serialize(true)); //data hasmetacomponents |= false; if (data == null) { data = new byte[0]; } pieces.Add(BitConverter.GetBytes(data.Length)); pieces.Add((byte[])data); //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }
public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //layout layout = new MultiArrayLayout(); layout.Randomize(); //data arraylength = rand.Next(10); if (data == null) { data = new long[arraylength]; } else { Array.Resize(ref data, arraylength); } for (int i = 0; i < data.Length; i++) { //data[i] data[i] = (System.Int64)(rand.Next() << 32) | rand.Next(); } }
public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //layout layout = new MultiArrayLayout(); layout.Randomize(); //data arraylength = rand.Next(10); if (data == null) { data = new Single[arraylength]; } else { Array.Resize(ref data, arraylength); } for (int i = 0; i < data.Length; i++) { //data[i] data[i] = (float)(rand.Next() + rand.NextDouble()); } }
public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex) { int arraylength = -1; bool hasmetacomponents = false; object __thing; int piecesize = 0; byte[] thischunk, scratch1, scratch2; IntPtr h; //layout layout = new MultiArrayLayout(SERIALIZEDSTUFF, ref currentIndex); //data hasmetacomponents |= false; arraylength = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += Marshal.SizeOf(typeof(System.Int32)); if (data == null) { data = new long[arraylength]; } else { Array.Resize(ref data, arraylength); } for (int i = 0; i < data.Length; i++) { //data[i] piecesize = Marshal.SizeOf(typeof(long)); h = IntPtr.Zero; if (SERIALIZEDSTUFF.Length - currentIndex != 0) { h = Marshal.AllocHGlobal(piecesize); Marshal.Copy(SERIALIZEDSTUFF, currentIndex, h, piecesize); } if (h == IntPtr.Zero) { throw new Exception("Alloc failed"); } data[i] = (long)Marshal.PtrToStructure(h, typeof(long)); Marshal.FreeHGlobal(h); currentIndex += piecesize; } }
public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //layout if (layout == null) { layout = new MultiArrayLayout(); } pieces.Add(layout.Serialize(true)); //data hasmetacomponents |= false; if (data == null) { data = new long[0]; } pieces.Add(BitConverter.GetBytes(data.Length)); for (int i = 0; i < data.Length; i++) { //data[i] scratch1 = new byte[Marshal.SizeOf(typeof(long))]; h = GCHandle.Alloc(scratch1, GCHandleType.Pinned); Marshal.StructureToPtr(data[i], h.AddrOfPinnedObject(), false); h.Free(); pieces.Add(scratch1); } //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }