public static SocketUdpServer Bind(int port, int bufferSize) { var server = new SocketUdpServer(bufferSize); server.socket.Bind(new IPEndPoint(IPAddress.Any, port)); return(server); }
/// <summary> /// create UDP socket and bind for listen. /// </summary> /// <param name="domainSocketPath">path to socket</param> /// <param name="bufferSize">socket buffer size</param> /// <exception cref="SocketException">unix domain socket not supported or socket already exists even if it is not bound</exception> /// <returns>UDP server with bound socket</returns> public static SocketUdpServer BindUds(string domainSocketPath, int bufferSize) { var server = new SocketUdpServer(bufferSize, AddressFamily.Unix, ProtocolType.IP); server.socket.Bind(new UnixDomainSocketEndPoint(domainSocketPath)); return(server); }
public UdpWorker(MessagePipeInterprocessUdpOptions options, IAsyncPublisher <IInterprocessKey, IInterprocessValue> publisher) { this.cancellationTokenSource = new CancellationTokenSource(); this.options = options; this.publisher = publisher; this.server = new Lazy <SocketUdpServer>(() => { return(SocketUdpServer.Bind(options.Port, 0x10000)); }); this.client = new Lazy <SocketUdpClient>(() => { return(SocketUdpClient.Connect(options.Host, options.Port, 0x10000)); }); #if !UNITY_2018_3_OR_NEWER this.channel = Channel.CreateUnbounded <byte[]>(new UnboundedChannelOptions() { SingleReader = true, SingleWriter = false, AllowSynchronousContinuations = true }); #else this.channel = Channel.CreateSingleConsumerUnbounded <byte[]>(); #endif }
public static SocketUdpServer Bind(int port, int bufferSize) { var server = new SocketUdpServer(bufferSize, AddressFamily.InterNetwork, ProtocolType.Udp); server.socket.Bind(new IPEndPoint(IPAddress.Any, port)); return(server); }