예제 #1
0
        void IMessageSocketDisconnectEvent.OnConnectionDisconnected(string TargetID, IMessageSocketInformation info)
        {
            MessageSocketHandler temp = null;

            _ConnectionTable.TryRemove(TargetID, out temp);
            _IMessageSocketSession.OnConnectionDisconnected(TargetID, info);
        }
예제 #2
0
        private async void Check_ConnectOut_Connection(Socket socket, string[] Descriptions)
        {
            bool AcceptFlag = false;
            MessageSocketInformation info = new MessageSocketInformation(this._InformationProperty.PrimaryID);

            info.AcceptFlag = false;
            if (Descriptions != null)
            {
                for (int i = 0; i < Descriptions.Length; i++)
                {
                    info.Description.Add(Descriptions[i]);
                }
            }
            string data = string.Empty;

            data = Convert.ToBase64String(Encoding.UTF8.GetBytes(SerializeUtility.Serialize(info)));
            byte[] SendDataBytes = Encoding.UTF8.GetBytes(data + "\n");
            socket.Send(SendDataBytes, SendDataBytes.Length, SocketFlags.None);

            info = await Task.Run(() =>
            {
                const int BufferSize = 4096;
                byte[] buffer        = new byte[BufferSize];
                StringBuilder sb     = new StringBuilder();
                int databytesRead    = 0;
                string content       = string.Empty;
                int SplitIndex;
                string parseString = string.Empty;
                byte[] recvBytes;

                try
                {
                    do
                    {
                        databytesRead = socket.Receive(buffer);
                        sb.Append(Encoding.UTF8.GetString(buffer, 0, databytesRead));
                        content = sb.ToString();
                        if (content.Contains("\n"))
                        {
                            SplitIndex  = content.IndexOf("\n");
                            parseString = content.Substring(0, SplitIndex);
                            recvBytes   = Convert.FromBase64String(parseString);
                            parseString = Encoding.UTF8.GetString(recvBytes);
                            break;
                        }
                    } while (databytesRead > 0);
                }
                catch (Exception)
                {
                    socket.Close();
                    return(null);
                }

                return(SerializeUtility.DeSerialize <MessageSocketInformation>(parseString));
            });

            if (info != null)
            {
                if (info.Info_AcceptFlag)
                {
                    if (this._ConnectionTable.ContainsKey(info.Info_ServerID))
                    {
                        socket.Close();
                        info.Description.Add("This connection is exist.");
                        _IMessageSocketSession.OnConnectFailed(info.Info_ServerID, info);
                    }
                    else
                    {
                        _IMessageSocketSession.OnNewConnection(info.Info_ServerID, info, out AcceptFlag);
                        if (AcceptFlag)
                        {
                            MessageSocketHandler tempHandler = new MessageSocketHandler(info.Info_ServerID, info, socket, _MessageInterfaceTable, this);
                            _ConnectionTable.TryAdd(info.Info_ServerID, tempHandler);
                            if (_MessageInterfaceTable.ContainsKey(info.Info_ServerID))
                            {
                                _MessageInterfaceTable[info.Info_ServerID].MessageSendHandler = tempHandler;
                            }
                        }
                        else
                        {
                            socket.Close();
                        }
                    }
                }
                else
                {
                    socket.Close();
                    _IMessageSocketSession.OnConnectFailed(info.Info_ServerID, info);
                }
            }
            else
            {
                socket.Close();
            }
        }
예제 #3
0
        private async void Check_ComingIn_Connection(Socket socket)
        {
            bool AcceptFlag = false;
            MessageSocketInformation value = await Task.Run(() =>
            {
                const int BufferSize = 4096;
                byte[] buffer        = new byte[BufferSize];
                StringBuilder sb     = new StringBuilder();
                int databytesRead    = 0;
                string content       = string.Empty;
                int SplitIndex;
                string parseString = string.Empty;
                byte[] data;

                try
                {
                    do
                    {
                        databytesRead = socket.Receive(buffer);
                        sb.Append(Encoding.UTF8.GetString(buffer, 0, databytesRead));
                        content = sb.ToString();
                        if (content.Contains("\n"))
                        {
                            SplitIndex  = content.IndexOf("\n");
                            parseString = content.Substring(0, SplitIndex);
                            data        = Convert.FromBase64String(parseString);
                            parseString = Encoding.UTF8.GetString(data);
                            break;
                        }
                    } while (databytesRead > 0);
                }
                catch (Exception)
                {
                    socket.Close();
                    return(null);
                }

                return(SerializeUtility.DeSerialize <MessageSocketInformation>(parseString));
            });

            if (value != null)
            {
                value.ServerID = _InformationProperty.PrimaryID;
                // check is in table // reject
                if (_ConnectionTable.ContainsKey(value.PrimaryID))
                {
                    value.AcceptFlag = false;
                    value.Description.Add("This PrimaryID is in connection table.");
                    string data = string.Empty;
                    data = Convert.ToBase64String(Encoding.UTF8.GetBytes(SerializeUtility.Serialize(value)));
                    byte[] SendDataBytes = Encoding.UTF8.GetBytes(data + "\n");
                    socket.Send(SendDataBytes, SendDataBytes.Length, SocketFlags.None);
                }
                else
                {
                    _IMessageSocketSession.OnNewConnection(value.Info_PrimaryID, value, out AcceptFlag);
                    if (AcceptFlag)
                    {
                        value.AcceptFlag = true;
                        string data = string.Empty;
                        data = Convert.ToBase64String(Encoding.UTF8.GetBytes(SerializeUtility.Serialize(value)));
                        byte[] SendDataBytes = Encoding.UTF8.GetBytes(data + "\n");
                        socket.Send(SendDataBytes, SendDataBytes.Length, SocketFlags.None);
                        MessageSocketHandler tempHandler = new MessageSocketHandler(value.Info_PrimaryID, value, socket, _MessageInterfaceTable, this); // 之後去除宣告
                        _ConnectionTable.TryAdd(value.Info_PrimaryID, tempHandler);
                        if (_MessageInterfaceTable.ContainsKey(value.Info_PrimaryID))
                        {
                            _MessageInterfaceTable[value.Info_PrimaryID].MessageSendHandler = tempHandler;
                        }
                    }
                    else
                    {
                        value.AcceptFlag = false;
                        value.Description.Add("Reject by Control Manager.");
                        string data = string.Empty;
                        data = Convert.ToBase64String(Encoding.UTF8.GetBytes(SerializeUtility.Serialize(value)));
                        byte[] SendDataBytes = Encoding.UTF8.GetBytes(data + "\n");
                        socket.Send(SendDataBytes, SendDataBytes.Length, SocketFlags.None);
                    }
                }
            }
            else
            {
                socket.Close();
            }
        }