예제 #1
0
        private void DrawOutline(Camera camera)
        {
            if (drawAABBTree && m_voxelizer != null)
            {
                Matrix4x4 m = transform.localToWorldMatrix;

                foreach (Box3 box in m_voxelizer.Bounds)
                {
                    DrawLines.DrawBounds(camera, Color.red, box, m);
                }
            }
        }
예제 #2
0
        private void OnRenderObject()
        {
            var camera = Camera.current;

            if (drawAABBTree && m_voxelizer != null)
            {
                Matrix4x4 m = transform.localToWorldMatrix;

                foreach (Box3 box in m_voxelizer.Bounds)
                {
                    DrawLines.DrawBounds(camera, Color.red, box, m);
                }
            }
        }