/// <inheritdoc/> public void WriteBinary(FbxRootNode root) { using (FbxBinaryWriter writer = new FbxBinaryWriter(this._stream)) writer.Write(root); }
/// <inheritdoc/> public void WriteBinary(Scene scene) { using (FbxBinaryWriter writer = new FbxBinaryWriter(this._stream)) writer.Write(FbxRootNode.CreateFromScene(scene, this.Version)); }