예제 #1
0
        //TODO: Use on OnRenderObject?
        private void Update()
        {
            int count = datas.Count;

            for (int i = 0; i < count; i++)
            {
                InstanciableData data = datas[i];
                Graphics.DrawMeshInstancedIndirect(data.instanceMesh, 0, data.material, data.bounds, data.argsBuffer);
            }
        }
예제 #2
0
 public void AddData(InstanciableData data)
 {
     datas.Add(data);
 }