/// <summary> /// Constructor. /// </summary> /// <param name="StringResources">The StringResources to use.</param> public ServerConnection(LockingDictionary <uint, string> StringResources) { // init the queues (receive, send, logs, exceptions) ReceiveQueue = new LockingQueue <GameMessage>(); SendQueue = new LockingQueue <GameMessage>(); ExceptionQueue = new LockingQueue <Exception>(); // the debugqueue to give back sent packets (with crc/...) if activated OutgoingPacketLog = new LockingQueue <GameMessage>(); // save reference to string dictionary stringResources = StringResources; // setup the packetcontroller messageController = new MessageControllerClient(StringResources); // hook up listeners messageController.MessageAvailable += new GameMessageEventHandler(OnMessageControllerNewMessageAvailable); messageController.ServerSaveChanged += new ServerSaveChangedEventHandler(OnMessageControllerNewServerSave); messageController.HandlerError += new HandlerErrorEventHandler(OnMessageControllerHandlerError); messageController.ProtocolModeChanged += new EventHandler(OnMessageControllerProtocolModeChanged); // setup the ping timer timPing = new System.Timers.Timer(); timPing.Enabled = false; timPing.Interval = PINGINTERVAL; timPing.Elapsed += new ElapsedEventHandler(OnPingTimerElapsed); }
/// <summary> /// Constructor. /// </summary> /// <param name="StringResources">The StringResources to use.</param> public ServerConnection(LockingDictionary<uint, string> StringResources) { // init the queues (receive, send, logs, exceptions) ReceiveQueue = new LockingQueue<GameMessage>(); SendQueue = new LockingQueue<GameMessage>(); ExceptionQueue = new LockingQueue<Exception>(); // the debugqueue to give back sent packets (with crc/...) if activated OutgoingPacketLog = new LockingQueue<GameMessage>(); // save reference to string dictionary stringResources = StringResources; // setup the packetcontroller messageController = new MessageControllerClient(StringResources); // hook up listeners messageController.MessageAvailable += new GameMessageEventHandler(OnMessageControllerNewMessageAvailable); messageController.ServerSaveChanged += new ServerSaveChangedEventHandler(OnMessageControllerNewServerSave); messageController.HandlerError += new HandlerErrorEventHandler(OnMessageControllerHandlerError); messageController.ProtocolModeChanged += new EventHandler(OnMessageControllerProtocolModeChanged); // setup the ping timer timPing = new System.Timers.Timer(); timPing.Enabled = false; timPing.Interval = PINGINTERVAL; timPing.Elapsed += new ElapsedEventHandler(OnPingTimerElapsed); }