/// <summary> /// Constructor /// </summary> /// <param name="M59ResourceManager">Will be used to resolve/load resources</param> /// <param name="ServerConnection">Reads incoming messages from this ServerConnection</param> public MessageEnrichment(ResourceManager M59ResourceManager, ServerConnection ServerConnection) { // init output queue OutputQueue = new LockingQueue<GameMessage>(); // save references resourceManager = M59ResourceManager; serverConnection = ServerConnection; // mark running IsRunning = true; // start own workthread workThread = new Thread(ThreadProc); workThread.IsBackground = true; workThread.Start(); }
private void btnGO_Click(object sender, EventArgs e) { // check if (!File.Exists(txtRoomFile.Text) || !Directory.Exists(txtBGFFolder.Text) || !Directory.Exists(txtOutputFolder.Text)) return; // init a resourcemanager with room bgfs only ResourceManager resMan = new ResourceManager(); resMan.InitConfig(new ResourceManagerConfig( 0, false, false, false, false, null, null, null, txtBGFFolder.Text, null, null)); // load room and resolve resources RooFile rooFile = new RooFile(txtRoomFile.Text); rooFile.ResolveResources(resMan); // make output subfolder string subfolder = Path.Combine(txtOutputFolder.Text, rooFile.Filename); if (!Directory.Exists(subfolder)) Directory.CreateDirectory(subfolder); // extract textures Bitmap bmp; string filename; foreach (RooFile.TextureInfo texInfo in rooFile.Textures) { filename = Path.Combine( subfolder, texInfo.Container.Filename + "-" + texInfo.Container.Frames.IndexOf(texInfo.Texture) + ".png"); bmp = texInfo.Texture.GetBitmap(); bmp.MakeTransparent(System.Drawing.Color.Cyan); bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); bmp.Dispose(); bmp = null; } }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); PalettesGDI.Initialize(); // init resources ResourceManager = new ResourceManager(); ResourceManager.Init( "", "", "", Properties.Settings.Default.PathTextures, "", "", ""); // create ui MainForm = new MainForm(); // run Application.Run(MainForm); }
public void ResolveResources(ResourceManager M59ResourceManager, bool RaiseChangedEvent) { if (OverlayFile != String.Empty) { if (RaiseChangedEvent) { Resource = M59ResourceManager.GetObject(OverlayFile); if (resource != null) animation.GroupMax = resource.FrameSets.Count; } else { resource = M59ResourceManager.GetObject(OverlayFile); if (resource != null) animation.GroupMax = resource.FrameSets.Count; } } }
public void ResolveResources(ResourceManager M59ResourceManager, bool RaiseChangedEvent) { if (OverlayFile != String.Empty) { if (RaiseChangedEvent) { Resource = M59ResourceManager.GetObject(OverlayFile); if (resource != null) { animation.GroupMax = resource.FrameSets.Count; motionAnimation.GroupMax = resource.FrameSets.Count; } } else { resource = M59ResourceManager.GetObject(OverlayFile); if (resource != null) { animation.GroupMax = resource.FrameSets.Count; motionAnimation.GroupMax = resource.FrameSets.Count; } } } foreach (SubOverlay obj in subOverlays) obj.ResolveResources(M59ResourceManager, false); foreach (SubOverlay obj in motionSubOverlays) obj.ResolveResources(M59ResourceManager, false); }
public void ResolveResources(ResourceManager M59ResourceManager, bool RaiseChangedEvent) { if (ResourceName != String.Empty) { if (RaiseChangedEvent) { Resource = M59ResourceManager.GetWavFile(ResourceName); } else { resource = M59ResourceManager.GetWavFile(ResourceName); } } }
public void ResolveResources(ResourceManager M59ResourceManager, bool RaiseChangedEvent) { if (RaiseChangedEvent) { Resource = M59ResourceManager.GetRoomTexture(textureNum); } else { resource = M59ResourceManager.GetRoomTexture(textureNum); } }
public virtual void ResolveResources(ResourceManager M59ResourceManager, bool RaiseChangedEvent) { if (OverlayFile != String.Empty) { if (RaiseChangedEvent) { Resource = M59ResourceManager.GetObject(OverlayFile); } else { resource = M59ResourceManager.GetObject(OverlayFile); } if (resource != null) animation.GroupMax = resource.FrameSets.Count; } foreach (SubOverlay obj in subOverlays) obj.ResolveResources(M59ResourceManager, false); // appearance update ProcessAppearance(true); }