public override int ReadFrom(byte[] Buffer, int StartIndex = 0) { int cursor = StartIndex; cursor += base.ReadFrom(Buffer, cursor); SectorMove = new SectorMove(Buffer, cursor); cursor += SectorMove.ByteLength; return cursor - StartIndex; }
public SectorMoveMessage(SectorMove SectorMove) : base(MessageTypeGameMode.SectorMove) { this.SectorMove = SectorMove; }
/// <summary> /// Starts a movement of the sector /// </summary> /// <param name="SectorMove"></param> public void StartMove(SectorMove SectorMove) { if (SectorMove.Type == AnimationType.FLOORLIFT) { // set target height and speed for floor MoveFloorHeight = (Real)SectorMove.Height; MoveFloorSpeed = SectorMove.Speed; IsMovingFloor = true; } else if (SectorMove.Type == AnimationType.CEILINGLIFT) { // set target height and speed for ceiling MoveCeilingHeight = (Real)SectorMove.Height; MoveCeilingSpeed = SectorMove.Speed; IsMovingCeiling = true; } }