예제 #1
0
        public unsafe void ReadFrom(ref byte *Buffer)
        {
            resourceID = *((uint *)Buffer);
            Buffer    += TypeSizes.INT;

            hotSpot = Buffer[0];
            Buffer++;

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)        // check if the next byte is animationtype
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                colorTranslation = Buffer[0];
                Buffer++;
            }
            else if ((AnimationType)Buffer[0] == AnimationType.EFFECT)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                effect = Buffer[0];
                Buffer++;
            }

            animation = Animation.ExtractAnimation(ref Buffer);
            animation.PropertyChanged += OnAnimationPropertyChanged;
        }
예제 #2
0
        public override unsafe void ReadFrom(ref byte *Buffer)
        {
            base.ReadFrom(ref Buffer);

            nameRID = *((uint *)Buffer);
            Buffer += TypeSizes.INT;

            overlayFileRID = *((uint *)Buffer);
            Buffer        += TypeSizes.INT;

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                colorTranslation = Buffer[0];
                Buffer++;
            }
            else if (((AnimationType)Buffer[0] == AnimationType.EFFECT))
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                effect = Buffer[0];
                Buffer++;
            }

            animation = Animation.ExtractAnimation(ref Buffer);

            angle   = *((ushort *)Buffer);
            Buffer += TypeSizes.SHORT;

            height  = *((short *)Buffer);
            Buffer += TypeSizes.SHORT;
        }
예제 #3
0
        public int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            this.resourceID = BitConverter.ToUInt32(Buffer, cursor);
            cursor         += TypeSizes.INT;

            this.hotSpot = Buffer[cursor];
            cursor++;

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)           // check if the next byte is animationtype
            {                                                                         // TRANSLATION or EFFECT
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                colorTranslation = Buffer[cursor];                                      // Translation (1 byte)
                cursor++;
            }
            else if (((AnimationType)Buffer[cursor] == AnimationType.EFFECT))
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                effect = Buffer[cursor];                                                // Effect (1 byte)
                cursor++;
            }

            // extract animation
            this.animation             = Animation.ExtractAnimation(Buffer, cursor);
            animation.PropertyChanged += OnAnimationPropertyChanged;
            cursor += this.animation.ByteLength;

            return(cursor - StartIndex);
        }
예제 #4
0
        public override unsafe void ReadFrom(ref byte *Buffer)
        {
            base.ReadFrom(ref Buffer);

            overlayFileRID = *((uint *)Buffer);
            Buffer        += TypeSizes.INT;

            nameRID = *((uint *)Buffer);
            Buffer += TypeSizes.INT;

            flags.ReadFrom(ref Buffer);

            if (HasLight)
            {
                lightingInfo.ReadFrom(ref Buffer);
            }

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                colorTranslation = Buffer[0];
                Buffer++;
            }
            else if (((AnimationType)Buffer[0] == AnimationType.EFFECT))
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                effect = Buffer[0];
                Buffer++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
            {
                colorTranslation = ColorTransformation.FILTERWHITE90;
            }

            animation = Animation.ExtractAnimation(ref Buffer);
            animation.PropertyChanged += OnAnimationPropertyChanged;

            byte subOverlaysCount = Buffer[0];

            Buffer++;

            subOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay subOverlay = new SubOverlay(ref Buffer);

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    subOverlay.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                subOverlays.Add(subOverlay);
            }
        }
예제 #5
0
        public virtual unsafe void ReadFrom(ref byte *Buffer)
        {
            SideDefServerID = *((ushort *)Buffer);
            Buffer         += TypeSizes.SHORT;

            Animation = Animation.ExtractAnimation(ref Buffer);

            Action = (RoomAnimationAction)Buffer[0];
            Buffer++;
        }
예제 #6
0
        public int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            overlayFileRID = BitConverter.ToUInt32(Buffer, cursor);
            cursor        += TypeSizes.INT;

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                colorTranslation = Buffer[cursor];
                cursor++;
            }
            else if (((AnimationType)Buffer[cursor] == AnimationType.EFFECT))
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                effect = Buffer[cursor];
                cursor++;
            }

            animation = Animation.ExtractAnimation(Buffer, cursor);
            animation.PropertyChanged += animation_PropertyChanged;
            cursor += animation.ByteLength;

            source  = new ObjectID(Buffer, cursor);
            cursor += source.ByteLength;

            target  = new ObjectID(Buffer, cursor);
            cursor += target.ByteLength;

            speed = Buffer[cursor];
            cursor++;

            flags   = BitConverter.ToUInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            lightFlags = BitConverter.ToUInt16(Buffer, cursor);
            cursor    += TypeSizes.SHORT;

            if (lightFlags > 0)
            {
                lightIntensity = Buffer[cursor];
                cursor++;

                lightColor = BitConverter.ToUInt16(Buffer, cursor);
                cursor    += TypeSizes.SHORT;
            }

            return(cursor - StartIndex);
        }
예제 #7
0
        public virtual int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            SideDefServerID = BitConverter.ToUInt16(Buffer, cursor);
            cursor         += TypeSizes.SHORT;

            Animation = Animation.ExtractAnimation(Buffer, cursor);
            cursor   += Animation.ByteLength;

            Action = (RoomAnimationAction)Buffer[cursor];
            cursor++;

            return(cursor - StartIndex);;
        }
예제 #8
0
        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, StartIndex);

            nameRID = BitConverter.ToUInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            overlayFileRID = BitConverter.ToUInt32(Buffer, cursor);
            cursor        += TypeSizes.INT;

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                colorTranslation = Buffer[cursor];
                cursor++;
            }
            else if (((AnimationType)Buffer[cursor] == AnimationType.EFFECT))
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                effect = Buffer[cursor];
                cursor++;
            }

            animation = Animation.ExtractAnimation(Buffer, cursor);
            cursor   += animation.ByteLength;

            angle   = BitConverter.ToUInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            height  = BitConverter.ToInt16(Buffer, cursor);
            cursor += TypeSizes.SHORT;

            return(cursor - StartIndex);
        }
예제 #9
0
        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, StartIndex);

            overlayFileRID = BitConverter.ToUInt32(Buffer, cursor);
            cursor        += TypeSizes.INT;

            nameRID = BitConverter.ToUInt32(Buffer, cursor);
            cursor += TypeSizes.INT;

            flags.ReadFrom(Buffer, cursor);
            cursor += flags.ByteLength;

            if (HasLight)
            {
                lightFlags = BitConverter.ToUInt16(Buffer, cursor);
                cursor    += TypeSizes.SHORT;

                if (lightFlags > 0)
                {
                    lightIntensity = Buffer[cursor];
                    cursor++;

                    lightColor = BitConverter.ToUInt16(Buffer, cursor);
                    cursor    += TypeSizes.SHORT;
                }
            }

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                colorTranslation = Buffer[cursor];
                cursor++;
            }
            else if (((AnimationType)Buffer[cursor] == AnimationType.EFFECT))
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                effect = Buffer[cursor];
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
            {
                colorTranslation = ColorTransformation.FILTERWHITE90;
            }

            animation = Animation.ExtractAnimation(Buffer, cursor);
            animation.PropertyChanged += OnAnimationPropertyChanged;
            cursor += animation.ByteLength;

            byte subOverlaysCount = Buffer[cursor];

            cursor++;

            subOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                subOverlays.Add(obj);
            }

            return(cursor - StartIndex);
        }
예제 #10
0
        public override int ReadFrom(byte[] Buffer, int StartIndex = 0)
        {
            int cursor = StartIndex;

            cursor += base.ReadFrom(Buffer, cursor);                            // ObjectID (4/8 bytes)

            overlayFileRID = BitConverter.ToUInt32(Buffer, cursor);             // MainOverlayID (4 bytes)
            cursor        += TypeSizes.INT;

            nameRID = BitConverter.ToUInt32(Buffer, cursor);                   // StringID (4 bytes)
            cursor += TypeSizes.INT;

            flags.ReadFrom(Buffer, cursor);                                    // Flags (n bytes)
            cursor += flags.ByteLength;

            lightingInfo.ReadFrom(Buffer, cursor); // Lighting info (n bytes)
            cursor += lightingInfo.ByteLength;

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)   // check if there is a translation or effect for object
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                colorTranslation = Buffer[cursor];                        // ColorTranslation (1 byte)
                cursor++;
            }
            else if ((AnimationType)Buffer[cursor] == AnimationType.EFFECT)
            {
                firstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                effect = Buffer[cursor];                                  // Effect (1 byte)
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
            {
                colorTranslation = ColorTransformation.FILTERWHITE90;
            }

            animation = Animation.ExtractAnimation(Buffer, cursor);       // Animation (n bytes)
            cursor   += animation.ByteLength;

            byte subOverlaysCount = Buffer[cursor];                             // Suboverlaycount (1 byte)

            cursor++;

            subOverlays.Clear();

            for (byte i = 0; i < subOverlaysCount; i++)                         // ObjectSuboverlays (n bytes)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                subOverlays.Add(obj);
            }

            if ((AnimationType)Buffer[cursor] == AnimationType.TRANSLATION)   // check if there is a translation or effect for roomobject
            {
                motionFirstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                motionColorTranslation = Buffer[cursor];                    // ColorTranslation (1 byte)
                cursor++;
            }
            else if ((AnimationType)Buffer[cursor] == AnimationType.EFFECT)
            {
                motionFirstAnimationType = (AnimationType)Buffer[cursor];
                cursor++;

                motionEffect = Buffer[cursor];                              // Effect (1 byte)
                cursor++;
            }

            if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
            {
                motionColorTranslation = ColorTransformation.FILTERWHITE90;
            }

            motionAnimation = Animation.ExtractAnimation(Buffer, cursor);   // Animation (n bytes)
            cursor         += motionAnimation.ByteLength;

            subOverlaysCount = Buffer[cursor];                                  // RoomObjectSubOverlaysCount (1 byte)
            cursor++;

            motionSubOverlays.Clear();

            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay obj = new SubOverlay(Buffer, cursor);
                cursor += obj.ByteLength;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    obj.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                motionSubOverlays.Add(obj);
            }

            return(cursor - StartIndex);
        }
예제 #11
0
        public override unsafe void ReadFrom(ref byte *Buffer)
        {
            base.ReadFrom(ref Buffer);

            overlayFileRID = *((uint *)Buffer);
            Buffer        += TypeSizes.INT;

            nameRID = *((uint *)Buffer);
            Buffer += TypeSizes.INT;

            flags.ReadFrom(ref Buffer);

            lightFlags = *((ushort *)Buffer);
            Buffer    += TypeSizes.SHORT;

            if (lightFlags > 0)
            {
                lightIntensity = Buffer[0];
                Buffer++;

                lightColor = *((ushort *)Buffer);
                Buffer    += TypeSizes.SHORT;
            }

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                colorTranslation = Buffer[0];
                Buffer++;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    colorTranslation = ColorTransformation.FILTERWHITE90;
                }
            }
            else if ((AnimationType)Buffer[0] == AnimationType.EFFECT)
            {
                firstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                effect = Buffer[0];
                Buffer++;
            }

            animation = Animation.ExtractAnimation(ref Buffer);

            byte subOverlaysCount = Buffer[0];

            Buffer++;

            subOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay subOv = new SubOverlay(ref Buffer);

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    subOv.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                subOverlays.Add(subOv);
            }

            if ((AnimationType)Buffer[0] == AnimationType.TRANSLATION)
            {
                motionFirstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                motionColorTranslation = Buffer[0];
                Buffer++;

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    motionColorTranslation = ColorTransformation.FILTERWHITE90;
                }
            }
            else if ((AnimationType)Buffer[0] == AnimationType.EFFECT)
            {
                motionFirstAnimationType = (AnimationType)Buffer[0];
                Buffer++;

                motionEffect = Buffer[0];
                Buffer++;
            }

            motionAnimation = Animation.ExtractAnimation(ref Buffer);

            subOverlaysCount = Buffer[0];
            Buffer++;

            motionSubOverlays.Clear();
            for (byte i = 0; i < subOverlaysCount; i++)
            {
                SubOverlay subOv = new SubOverlay(ref Buffer);

                if (flags.Drawing == ObjectFlags.DrawingType.SecondTrans)
                {
                    subOv.ColorTranslation = ColorTransformation.FILTERWHITE90;
                }

                motionSubOverlays.Add(subOv);
            }
        }