public bool CheckDownCell(Monster[] monsterList, int x, int y, string[,] border) { bool isEmpty = true; foreach (var monster in monsterList) { if (x == monster.GetPosX() && y + 1 == monster.GetPosY()) { isEmpty = false; } } if (border[y + 1, x] == "#") { isEmpty = false; } return isEmpty; }
public bool CheckLeftCell(Monster[] monsterList, int x, int y, string[,] border) { bool isEmpty = true; foreach (var monster in monsterList) { if (x - 1 == monster.GetPosX() && y == monster.GetPosY()) { isEmpty = false; break; } } if (border[y, x - 1] == "#") { isEmpty = false; } return isEmpty; }
public BoardElements CheckCell(string[,] border, string direction, Monster[] monsterList) { switch (direction) { case "up": switch (border[this.pacManPos.Y - 1, this.pacManPos.X]) { case "#": return BoardElements.Wall; case ".": return BoardElements.Dot; case "*": return BoardElements.Star; //case "☻": // return BoardElements.Monster; default: if (checkIfMonsterAppears(monsterList, this.pacManPos.Y - 1, this.pacManPos.X)) { return BoardElements.Monster; } else { return BoardElements.Empty; } } //return BoardElements.Empty; case "right": switch (border[this.pacManPos.Y, this.pacManPos.X + 1]) { case "#": return BoardElements.Wall; case ".": return BoardElements.Dot; case "*": return BoardElements.Star; default: if (checkIfMonsterAppears(monsterList, this.pacManPos.Y, this.pacManPos.X + 1)) { return BoardElements.Monster; } else { return BoardElements.Empty; } } //return BoardElements.Empty; case "down": switch (border[this.pacManPos.Y + 1, this.pacManPos.X]) { case "#": return BoardElements.Wall; case ".": return BoardElements.Dot; case "*": return BoardElements.Star; default: if (checkIfMonsterAppears(monsterList, this.pacManPos.Y + 1, this.pacManPos.X)) { return BoardElements.Monster; } else { return BoardElements.Empty; } } //return BoardElements.Empty; case "left": switch (border[this.pacManPos.Y, this.pacManPos.X - 1]) { case "#": return BoardElements.Wall; case ".": return BoardElements.Dot; case "*": return BoardElements.Star; default: if (checkIfMonsterAppears(monsterList, this.pacManPos.Y, this.pacManPos.X - 1)) { return BoardElements.Monster; } else { return BoardElements.Empty; } } //return BoardElements.Empty; default: if (checkIfMonsterAppears(monsterList, pacManPos.Y, pacManPos.X)) { return BoardElements.Monster; } else { return BoardElements.Empty; } } //return BoardElements.Empty; }
public bool checkIfMonsterAppears(Monster[] monsterList, int pacManPosY, int pacManPosX) { foreach (var monster in monsterList) { if (monster.GetPosX() == pacManPosX && monster.GetPosY() == pacManPosY) { return true; } } return false; }