public override void LoadContent()
        {
            ContentManager Content = ScreenManager.Game.Content;

            CreditsFont = Content.Load<SpriteFont>("Menu/Fonts/popboxFont");

            MenuEntry firstLine = new MenuEntry(firstline);

            firstLine.FontColor = Color.White;
            firstLine.Font = CreditsFont;
            MenuEntries.Add(firstLine);

            this.menuTitleFont = CreditsFont;

            base.LoadContent();
        }
        /// <summary>
        /// Constructor lets the caller specify whether to include the standard
        /// "A=ok, B=cancel" usage text prompt.
        /// </summary>
        public MessageBoxScreen(string message, Texture2D background, SpriteFont font, bool includeUsageText)
            : base("")
        {
            const string usageText = "\nA button, Space, Enter = ok" +
                                     "\nB button, Esc = cancel";

            EnabledGestures = Microsoft.Xna.Framework.Input.Touch.GestureType.Tap;

            if (includeUsageText)
                this.message = message + usageText;
            else
                this.message = message;

            IsPopup = true;

            this.background = background;
            this.Font = font;

            TransitionOnTime = TimeSpan.FromSeconds(0.2);
            TransitionOffTime = TimeSpan.FromSeconds(0.2);

            MenuEntry yesButton = new MenuEntry("YES");
            yesButton.Font = font;
            yesButton.FontColor = Color.White;

            yesButton.Selected += yesButton_Selected;

            MenuEntry noButton = new MenuEntry("NO");
            noButton.Font = font;
            noButton.FontColor = Color.White;

            noButton.Selected += noButton_Selected;

            MenuEntries.Add(yesButton);
            MenuEntries.Add(noButton);

            fadeOptions = true;
        }
        /// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            ungulateMenuEntry = new MenuEntry(string.Empty);
            languageMenuEntry = new MenuEntry(string.Empty);
            frobnicateMenuEntry = new MenuEntry(string.Empty);
            elfMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            // Hook up menu event handlers.
            ungulateMenuEntry.Selected += UngulateMenuEntrySelected;
            languageMenuEntry.Selected += LanguageMenuEntrySelected;
            frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected;
            elfMenuEntry.Selected += ElfMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(ungulateMenuEntry);
            MenuEntries.Add(languageMenuEntry);
            MenuEntries.Add(frobnicateMenuEntry);
            MenuEntries.Add(elfMenuEntry);
        }
 /// <summary>
 /// Allows the screen to create the hit bounds for a particular menu entry.
 /// </summary>
 protected virtual Rectangle GetMenuEntryHitBounds(MenuEntry entry)
 {
     // the hit bounds are the entire width of the screen, and the height of the entry
     // with some additional padding above and below.
     return new Rectangle(
         (int)entry.Position.X - menuEntryPadding,
         (int)entry.Position.Y - menuEntryPadding,
         entry.GetWidth(this) + (menuEntryPadding * 2),
         entry.GetHeight(this) + (menuEntryPadding * 2));
 }