/// <summary> /// Called when the a scene's assets are loaded. /// </summary> /// <param name="scene"></param> /// <param name="sceneMode"></param> public void OnActiveSceneChanged(Scene prevScene, Scene nextScene) { if (nextScene.name == "HealthWarning") { MenuLightColorChanger.ChangeColors(); } }
private void MenuSceneLoadedFresh() { MenuLightColorChanger.InitResources(); MenuLightColorChanger.ChangeColors(); }