예제 #1
0
 void NextCall()
 {
     if (task.Count > 0)
     {
         currentPlay = task.Dequeue();
         currentPlay.Invoke();
     }
     else
     {
         currentPlay = null;
         manager.MenkoList.ResumeRigidAll();
     }
 }
예제 #2
0
		void NextCall()
		{
			if (task.Count > 0)
			{
				currentPlay = task.Dequeue();
				currentPlay.Invoke();
			}
			else
			{
				currentPlay = null;
				manager.MenkoList.ResumeRigidAll();
			}
		}
예제 #3
0
		/// <summary>
		/// スキルの実行
		/// </summary>
		/// <param name="battleData"></param>
		public void InvokeSkill(MenkoBattleData battleData, Menko invoker)
		{
			Debug.Log("Invoke Skill");
			string skillPath = AssetPath.GetSkillPrefabPath(battleData.SkillData.UseSkillID);
			var skillPrefab = AssetManager.Load<SkillBase>(skillPath).Asset as SkillBase;
			SkillBase skill = GameObject.Instantiate(skillPrefab);
			skill.gameObject.SetActive(false);
			skill.transform.position = invoker.transform.position;
			skill.transform.SetPosY(0f);

			var playTask = new SkillPlayTask(manager, invoker, battleData, skill, NextCall);

			if (currentPlay == null)
			{
				manager.MenkoList.StopRigidAll();
				currentPlay = playTask;
				currentPlay.Invoke();
			}
			else
			{
				task.Enqueue(playTask);
			}
		}
예제 #4
0
        /// <summary>
        /// スキルの実行
        /// </summary>
        /// <param name="battleData"></param>
        public void InvokeSkill(MenkoBattleData battleData, Menko invoker)
        {
            Debug.Log("Invoke Skill");
            string    skillPath   = AssetPath.GetSkillPrefabPath(battleData.SkillData.UseSkillID);
            var       skillPrefab = AssetManager.Load <SkillBase>(skillPath).Asset as SkillBase;
            SkillBase skill       = GameObject.Instantiate(skillPrefab);

            skill.gameObject.SetActive(false);
            skill.transform.position = invoker.transform.position;
            skill.transform.SetPosY(0f);

            var playTask = new SkillPlayTask(manager, invoker, battleData, skill, NextCall);

            if (currentPlay == null)
            {
                manager.MenkoList.StopRigidAll();
                currentPlay = playTask;
                currentPlay.Invoke();
            }
            else
            {
                task.Enqueue(playTask);
            }
        }