public void SetUp(MenkoBattleData data, SkillController skillController, Vector3 pos) { this.data = data; this.skillController = skillController; components = new MenkoComponents(this, data); gameObject.SetActive(data.IsRepresent); components.position = pos; components.RotY = data.IsPlayer ? 180f : 0f; components.scale = Vector3.one * BattleConst.Menko.SizeToScale(data.BaseData.Character.Size); }
public void SetUp(MenkoBattleData data, SkillController skillController, Vector3 pos) { this.data = data; this.skillController = skillController; components = new MenkoComponents(this, data); gameObject.SetActive(data.IsRepresent); components.position = pos; components.RotY = data.IsPlayer ? 180f : 0f; components.scale = Vector3.one * BattleConst.Menko.SizeToScale(data.BaseData.Character.Size); }