예제 #1
0
        /// <summary>
        /// Create a new pool for the model
        /// The model has to be new, its instanceId will
        /// be used to create a dictionary entry
        /// </summary>
        /// <param name="model">the model of the pool</param>
        /// <param name="poolSize">The number of element in the pool</param>
        /// <param name="expandSize">By how many the pool has to increase</param>
        /// <returns>The new pool</returns>
        public UnityPool AddPool(UnityPoolObject model, uint poolSize, uint expandSize = 1)
        {
            UnityPool newPool = InstanciatePool(model, expandSize);

            newPool.SetSize(poolSize);

            _table.Add(model.GetInstanceID(), newPool);

            return(newPool);
        }
예제 #2
0
 /// <summary>
 /// Check if there is already a pool with this model
 /// </summary>
 /// <param name="model"></param>
 /// <returns>True if there is one pool with this model, false otherwise</returns>
 public bool Contains(UnityPoolObject model)
 {
     return(_table.ContainsKey(model.GetInstanceID()));
 }