public MemoryGameCard RevealCardByPlayer(MemoryGameBoard i_GameBoard, int?i_CellRowIndex, int?i_CellColoumnIndex, ComputerAI i_ComputerMemory) { if (i_ComputerMemory != null) { i_ComputerMemory.UpdateComputerMemory((int)i_CellRowIndex, (int)i_CellColoumnIndex, i_GameBoard.BoardMatrix[(int)i_CellRowIndex, (int)i_CellColoumnIndex].CardValue); } i_GameBoard.BoardMatrix[(int)i_CellRowIndex, (int)i_CellColoumnIndex].IsVisable = true; return(i_GameBoard.BoardMatrix[(int)i_CellRowIndex, (int)i_CellColoumnIndex]); }
private static MemoryGameCard revealRandomCardByComputer(MemoryGameBoard i_GameBoard, out int o_RowIndex, out int o_ColoumnIndex, ComputerAI i_ComputerMemory) { int randomRowIndex = sr_Random.Next(0, i_GameBoard.BoardHight); int randomColumnIndex = sr_Random.Next(0, i_GameBoard.BoardWidth); while (i_GameBoard.BoardMatrix[randomRowIndex, randomColumnIndex].IsVisable) { randomRowIndex = sr_Random.Next(0, i_GameBoard.BoardHight); randomColumnIndex = sr_Random.Next(0, i_GameBoard.BoardWidth); } i_ComputerMemory.UpdateComputerMemory(randomRowIndex, randomColumnIndex, i_GameBoard.BoardMatrix[randomRowIndex, randomColumnIndex].CardValue); i_GameBoard.BoardMatrix[randomRowIndex, randomColumnIndex].IsVisable = true; o_RowIndex = randomRowIndex; o_ColoumnIndex = randomColumnIndex; return(i_GameBoard.BoardMatrix[randomRowIndex, randomColumnIndex]); }