public static void WinGame() { GameBackground.CleanBackground(); Console.SetCursorPosition(28, 16); Console.WriteLine("Congradulations, You Win!"); System.Threading.Thread.Sleep(3000); GameBackground.CleanBackground(); }
private void CheckForEquals() { if (Check.Count == 1) { CardPosition firstCard = Check[0]; this.CardFace[firstCard.X, firstCard.Y].IsVisible = true; this.CardBack[firstCard.X, firstCard.Y].IsVisible = false; } if (Check.Count == 2) { CardPosition firstCard = Check[0]; this.CardFace[firstCard.X, firstCard.Y].IsVisible = true; this.CardBack[firstCard.X, firstCard.Y].IsVisible = false; CardPosition secondCard = Check[1]; this.CardFace[secondCard.X, secondCard.Y].IsVisible = true; this.CardBack[secondCard.X, secondCard.Y].IsVisible = false; Refresh(); if (this.CardFace[firstCard.X, firstCard.Y] != this.CardFace[secondCard.X, secondCard.Y]) { this.CardFace[firstCard.X, firstCard.Y].IsVisible = false; this.CardFace[firstCard.X, firstCard.Y].IsVisible = true; this.CardFace[secondCard.X, secondCard.Y].IsVisible = false; this.CardFace[secondCard.X, secondCard.Y].IsVisible = true; this.Player.SuccessCoEfficient--; PrintPlayerInfo("Fail"); } else { this.Player.Score += this.Player.SuccessCoEfficient > 0 ? point * this.Player.SuccessCoEfficient : point; PrintPlayerInfo("Success"); if (CheckForGameEnd()) { if (this.Level < maxLevel) { NextLevel(); GameBackground.CleanBackground(); Refresh(); Grid(); } else { GameBackground.CleanBackground(); GameManager.SaveScore(this.Player); GameManager.WinGame(); } } } Check.Clear(); System.Threading.Thread.Sleep(800); } Refresh(); }
public static void Menu() { const int menuItemCount = 3; int menuSwitchPosition = 0; int position = 0; for (int row = 0; row < menuItemCount; row++) { GameBackground.MenuBackGround(row, ConsoleColor.Black, ConsoleColor.Red); } while (true) { if (Console.KeyAvailable) { var keyInfo = Console.ReadKey(true); if (keyInfo.Key.Equals(ConsoleKey.UpArrow)) { if (menuSwitchPosition > 0) { menuSwitchPosition--; } } if (keyInfo.Key.Equals(ConsoleKey.DownArrow)) { menuSwitchPosition++; } if (keyInfo.Key.Equals(ConsoleKey.Enter)) { break; } } GameBackground.MenuBackGround(position, ConsoleColor.Black, ConsoleColor.Red); position = menuSwitchPosition % menuItemCount; GameBackground.MenuBackGround(position, ConsoleColor.Cyan, ConsoleColor.Blue); System.Threading.Thread.Sleep(400); } GameBackground.CleanBackground(); switch (position) { case 0: NewGame(level); break; case 1: LoadGame(); break; case 2: Help.SomeHelp(); break; } }
public static void SomeHelp() { GameBackground.CleanBackground(); Console.ForegroundColor = ConsoleColor.DarkGreen; Console.SetCursorPosition(38, 11); Console.WriteLine("Help\n\n"); Console.Write(new string(' ', 6)); Console.WriteLine("1) At the start of the game all the cards are laid face down."); Console.Write(new string(' ', 6)); Console.WriteLine("2) Only two cards are flipped face up over each turn."); Console.Write(new string(' ', 6)); Console.WriteLine("3) The objective is to turn over pairs of matching cards."); Console.Write(new string(' ', 6)); Console.WriteLine("4) If the cards are the same, they remain flipped until the game ends."); Console.Write(new string(' ', 6)); Console.WriteLine("5) If they are not the same, they are flipped back"); Console.WriteLine("\n\n\n"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.SetCursorPosition(36, 22); Console.WriteLine("Credits:\n"); Console.SetCursorPosition(0, 24); Console.Write(new string(' ', 6)); Console.WriteLine(""); Console.ForegroundColor = ConsoleColor.DarkYellow; Console.SetCursorPosition(31, 27); Console.WriteLine("Current Highscores"); HighScores.Read(); Console.WriteLine("\n"); Console.ForegroundColor = ConsoleColor.White; Console.SetCursorPosition(27, 44); Console.WriteLine("Press any key to return."); Console.SetCursorPosition(28, 45); Console.WriteLine(" ... "); Console.SetCursorPosition(39, 46); Console.ReadLine(); GameBackground.CleanBackground(); GameManager.Menu(); }
public void SerializeObject(string fileName, SerializeObject serializeObject) { try { BinaryFormatter binaryFormatter = new BinaryFormatter(); using (Stream stream = File.Open(fileName, FileMode.Create)) { binaryFormatter.Serialize(stream, serializeObject); } } catch (Exception) { GameBackground.CleanBackground(); Console.SetCursorPosition(16, 10); Console.WriteLine("Error occured while trying to write to file."); System.Threading.Thread.Sleep(1000); GameBackground.CleanBackground(); GameManager.Menu(); } }
public static void LoadGame() { try { string fileName = "../../../Save.memory"; Serializer serializer = new Serializer(); SerializeObject serializeObject = new SerializeObject(); serializeObject = serializer.Deserializeobject(fileName); GameEngine gameEngine = serializeObject.GameEngine; gameEngine.Run(); } catch (Exception) { GameBackground.CleanBackground(); Console.SetCursorPosition(8, 10); Console.WriteLine("Error occureed while trying to open file, or file doesn't exist "); System.Threading.Thread.Sleep(1000); GameBackground.CleanBackground(); GameManager.Menu(); } }
public static string GetInput() { Console.SetCursorPosition(34, 8); Console.WriteLine("Enter your name below please."); Console.SetCursorPosition(37, 11); string input = Console.ReadLine(); while (CheckInput(input) != true) { GameBackground.CleanBackground(); Console.SetCursorPosition(27, 8); Console.WriteLine("The name you entereed is too short. Please try again."); Console.SetCursorPosition(37, 11); input = Console.ReadLine(); } GameBackground.CleanBackground(); return(input); }
static void Main(string[] args) { Console.SetWindowSize(78, 50); GameBackground.Logo(); GameManager.Menu(); }