public static Character Find(BattleUnit unit) { PLAYER data = FF9StateSystem.Common.FF9.player[unit.PlayerIndex]; return(new Character(data)); }
public static void Unit2DReq(BattleUnit unit) { btl2d.Btl2dReq(unit.Data); }
public static void EnqueueConter(BattleUnit unit, BattleCommandId commandId, BattleAbilityId abilityId, UInt16 target) { btl_cmd.SetCounter(unit.Data, (UInt32)commandId, (Int32)abilityId, target); }
public static void Calc(BattleUnit caster, BattleUnit target, BattleCommand command, Byte scriptId) { CalcMain(caster.Data, target.Data, command, scriptId); }
public static BattleEnemyPrototype Find(BattleUnit unit) { ENEMY_TYPE data = btl_util.getEnemyTypePtr(unit.Data); return(new BattleEnemyPrototype(data)); }
public static BattleEnemy Find(BattleUnit unit) { ENEMY data = btl_util.getEnemyPtr(unit.Data); return(new BattleEnemy(data)); }
public void Change(BattleUnit unit) { Data = unit.Data; }
public static Character Find(BattleUnit unit) { PLAYER data = FF9StateSystem.Common.FF9.player[(Int32)unit.PresetId]; return(new Character(data)); }