예제 #1
0
 public bool Save(string name, War3 war3)
 {
     if (DictionaryWar3.ContainsKey(name))
     {
         return(false);
     }
     DictionaryWar3.Add(name, war3);
     return(true);
 }
예제 #2
0
파일: Program.cs 프로젝트: HvaiY/DesignMode
        static void Main(string[] args)
        {
            Console.WriteLine("欢迎大家来到软谋教育.net高级班公开课之设计模式特训课,这里是Eleven老师为大家带来的备忘录模式");

            Manager manager = new Manager();

            War3 game = new War3(army: "6只食尸鬼", race: "Undead", hero: "死亡骑士 1级", resource: "1000G 500W");//命名参数

            game.Show();

            manager.Save("刚开始", new War3(army: "6只食尸鬼", race: "Undead", hero: "死亡骑士 1级", resource: "1000G 500W"));

            ////存档一下
            //MementoData memento = new MementoData(new War3(army: "6只食尸鬼", race: "Undead", hero: "死亡骑士 1级", resource: "1000G 500W"));//重新new一个对象

            Console.WriteLine("去小怪点MF");
            Thread.Sleep(1000 * 5);
            Console.WriteLine("*******************************************************");
            game.Hero     = "死亡骑士 2级";
            game.Army     = "6只食尸鬼 2只蜘蛛";
            game.Resource = "2000G 100W";
            game.Show();

            manager.Save("去小怪点MF", new War3(army: "6只食尸鬼 2只蜘蛛", race: "Undead", hero: "死亡骑士 2级", resource: "2000G 100W"));


            Console.WriteLine("大决战之前");
            Thread.Sleep(1000 * 5);
            Console.WriteLine("*******************************************************");
            game.Hero     = "死亡骑士 5级   巫妖 3级  小强 1级";
            game.Army     = "3只食尸鬼 8只蜘蛛 2只憎恶 1只雕像";
            game.Resource = "200G 2000W";
            game.Show();

            manager.Save("大决战之前", new War3(army: "3只食尸鬼 8只蜘蛛 2只憎恶 1只雕像", race: "Undead", hero: "死亡骑士 5级   巫妖 3级  小强 1级", resource: "200G 2000W"));

            Console.WriteLine("决战之后:失败");
            Thread.Sleep(1000 * 5);
            Console.WriteLine("*******************************************************");
            game.Hero     = "死亡骑士 6级";
            game.Army     = "3只食尸鬼 2只蜘蛛";
            game.Resource = "500G 2000W";
            game.Show();

            Console.WriteLine("*******************************************************");
            Console.WriteLine("恢复存档");

            manager.Recover("大决战之前").Show();
            manager.Recover("去小怪点MF").Show();
            manager.Recover("刚开始").Show();
            //War3 gameNew = memento.Recover();
            //gameNew.Show();

            //111111111111

            Console.Read();
        }
예제 #3
0
        static void Main(string[] args)
        {
            try
            {
                Console.WriteLine("欢迎来到.net高级班公开课之设计模式特训,今天是Eleven老师为大家带来的备忘录模式");
                //int i = 12345;
                //i += 100;//动作  命令和反命令

                //List<War3> war3List = new List<War3>();

                War3 war3 = new War3()
                {
                    Race     = "Undead",
                    Hero     = "Level 1 DK",
                    Army     = "5只食尸鬼",
                    Resource = "200G 200W"
                };
                //war3List.Add(war3);

                //war3.Save();
                war3.Save("Start");
                war3.Show();

                Console.WriteLine("*****MF*******");
                //War3 war31 = new War3()
                //{
                //    Race = "Undead",
                //    Hero = "3级DK1级Lich",
                //    Army = "5只蜘蛛2只食尸鬼",
                //    Resourse = "500G 300W"
                //};//全新的对象来备份,太耗资源

                war3.Hero     = "3级DK1级Lich";
                war3.Army     = "5只蜘蛛2只食尸鬼";
                war3.Resource = "500G 300W";
                //war3.Save();
                war3.Save("MF");
                //war3List.Add(war3);
                war3.Show();

                Console.WriteLine("*****交战*******");
                war3.Hero     = "4级DK 3级Lich 1级小强";
                war3.Army     = "1只憎恶6只蜘蛛1只雕像";
                war3.Resource = "1000G 1500W";
                war3.Save("交战");
                //war3.Save();

                Console.WriteLine("*****决战*******");
                war3.Hero     = "5级DK 4级Lich 3级小强";
                war3.Army     = "2只憎恶8只蜘蛛2只雕像";
                war3.Resource = "1000G 1500W";
                war3.Save("决战");
                //war3.Save();

                Console.WriteLine("*****决战后*******");
                war3.Hero     = "6级DK 6级Lich 3级小强";
                war3.Army     = "1只憎恶2只蜘蛛1只冰龙";
                war3.Resource = "10G 1200W";
                war3.Save("决战后");
                //war3.Save();

                //war3.Load();
                war3.Load("Start");
                war3.Show();
                war3.Load("MF");
                war3.Show();
                war3.Load("交战");
                war3.Show();
                war3.Load("决战");
                war3.Show();
                war3.Load("决战后");
                war3.Show();
                //Console.WriteLine("********月光宝盒**********");
                //war3 = war3List[0];
                //war3.Show();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }
            Console.Read();
        }
예제 #4
0
 public bool Save(string name, War3 war3)
 {
     return(Memento.Save(name, war3));
 }
예제 #5
0
 public MementoData(War3 war3)
 {
     this.WAR3 = war3;
 }