private static ISupportModule_To Initialize(ISupportModule_From interface_from) { Interface = interface_from; string game_version = ApplicationHandler.GetVersion(); if (string.IsNullOrEmpty(game_version) || game_version.Equals("0")) { game_version = ApplicationHandler.GetBuildGUID(); } MelonLogger.Msg($"Game Version: {game_version}"); SetDefaultConsoleTitleWithGameName(game_version); UnityMappers.RegisterMappers(); try { SceneManager.sceneLoaded += OnSceneLoad; } catch (Exception ex) { MelonLogger.Error($"SceneManager.sceneLoaded override failed: {ex}"); } try { SceneManager.sceneUnloaded += OnSceneUnload; } catch (Exception ex) { MelonLogger.Error($"SceneManager.sceneUnloaded override failed: {ex}"); } return(new SupportModule_To()); }
private static ISupportModule_To Initialize(ISupportModule_From interface_from) { Interface = interface_from; string game_version = ApplicationHandler.GetVersion(); MelonLogger.Msg($"Game Version: {((game_version != null) ? game_version : "UNKNOWN")}"); SetDefaultConsoleTitleWithGameName(game_version); UnityMappers.RegisterMappers(); SM_Component.Create(); return(new SupportModule_To()); }
private static ISupportModule_To Initialize(ISupportModule_From interface_from) { Interface = interface_from; string game_version = ApplicationHandler.GetVersion(); if (string.IsNullOrEmpty(game_version) || game_version.Equals("0")) { game_version = ApplicationHandler.GetBuildGUID(); } MelonLogger.Msg($"Game Version: {game_version}"); SetDefaultConsoleTitleWithGameName(game_version); UnityMappers.RegisterMappers(); LogSupport.RemoveAllHandlers(); if (MelonDebug.IsEnabled()) { LogSupport.InfoHandler += MelonLogger.Msg; } LogSupport.WarningHandler += MelonLogger.Warning; LogSupport.ErrorHandler += MelonLogger.Error; if (MelonDebug.IsEnabled()) { LogSupport.TraceHandler += MelonLogger.Msg; } ClassInjector.Detour = new UnhollowerDetour(); InitializeUnityVersion(); ConsoleCleaner(); try { SceneManager.sceneLoaded = ( (SceneManager.sceneLoaded == null) ? new Action <Scene, LoadSceneMode>(OnSceneLoad) : Il2CppSystem.Delegate.Combine(SceneManager.sceneLoaded, (UnityAction <Scene, LoadSceneMode>) new Action <Scene, LoadSceneMode>(OnSceneLoad)).Cast <UnityAction <Scene, LoadSceneMode> >() ); } catch (Exception ex) { MelonLogger.Error($"SceneManager.sceneLoaded override failed: {ex}"); } try { SceneManager.sceneUnloaded = ( (SceneManager.sceneUnloaded == null) ? new Action <Scene>(OnSceneUnload) : Il2CppSystem.Delegate.Combine(SceneManager.sceneUnloaded, (UnityAction <Scene>) new Action <Scene>(OnSceneUnload)).Cast <UnityAction <Scene> >() ); } catch (Exception ex) { MelonLogger.Error($"SceneManager.sceneUnloaded override failed: {ex}"); } try { Camera.onPostRender = ( (Camera.onPostRender == null) ? new Action <Camera>(OnPostRender) : Il2CppSystem.Delegate.Combine(Camera.onPostRender, (Camera.CameraCallback) new Action <Camera>(OnPostRender)).Cast <Camera.CameraCallback>() ); } catch (Exception ex) { MelonLogger.Error($"Camera.onPostRender override failed: {ex}"); } ClassInjector.RegisterTypeInIl2Cpp <SM_Component>(); SM_Component.Create(); return(new SupportModule_To()); }