private void DisposeClock() { if (_clock == null) { return; } _clock.Stop(); _clock.Ticked -= OnTick; _clock.Dispose(); }
private void Dispose(bool disposing) { if (_disposed) { return; } if (disposing) { Stop(); _clock.Ticked -= OnClockTicked; _clock.Dispose(); _eventsEnumerator.Dispose(); } _disposed = true; }