예제 #1
0
        public override DrawObject Clone()
        {
            DrawRectangle drawRectangle = new DrawRectangle();

            drawRectangle.rectangle = rectangle;

            FillDrawObjectFields(drawRectangle);
            return(drawRectangle);
        }
예제 #2
0
        public override void Draw(Graphics g)
        {
            Pen          pen;
            GraphicsPath gp = new GraphicsPath();
            Brush        b  = new SolidBrush(FillColor);
            Brush        b1 = new LinearGradientBrush(new Point(0, 10), new Point(200, 10), Color.FromArgb(255, 255, 0, 0), Color.FromArgb(255, 0, 0, 255));
            Brush        b2 = new HatchBrush(HatchStyle.Cross, Color.Azure);
            Brush        b3 = new TextureBrush(FillImage);

            if (DrawPen == null)
            {
                pen = new Pen(Color, PenWidth);
            }
            else
            {
                pen = (Pen)DrawPen.Clone();
            }

            Rectangle rect = DrawRectangle.GetNormalizedRectangle(Rectangle);

            if (ShapeName == SpecialShape.ShapeName.Triangle)
            {
                PointF[] ListPoint =
                {
                    new PointF(rect.X + rect.Width / 2, rect.Y),
                    new PointF(rect.X + rect.Width,     rect.Y + rect.Height),
                    new PointF(rect.X,                  rect.Y + rect.Height),
                    new PointF(rect.X + rect.Width / 2, rect.Y)
                };
                gp.AddLines(ListPoint);
            }
            else if (ShapeName == SpecialShape.ShapeName.RightTriangle)
            {
                PointF[] ListPoint =
                {
                    new PointF(rect.X,              rect.Y),
                    new PointF(rect.X + rect.Width, rect.Y + rect.Height),
                    new PointF(rect.X,              rect.Y + rect.Height),
                    new PointF(rect.X,              rect.Y)
                };
                gp.AddLines(ListPoint);
            }
            else if (ShapeName == SpecialShape.ShapeName.RoundedRectangle)
            {
                int rad = 60;
                gp.AddArc(rect.X, rect.Y, rad, rad, 180, 90);
                gp.AddArc(rect.X + rect.Width - rad, rect.Y, rad, rad, 270, 90);
                gp.AddArc(rect.X + rect.Width - rad, rect.Y + rect.Height - rad, rad, rad, 0, 90);
                gp.AddArc(rect.X, rect.Y + rect.Height - rad, rad, rad, 90, 90);
                gp.AddLine(rect.X, rect.Y + rect.Height - rad, rect.X, rect.Y + rad / 2);
            }
            else if (ShapeName == SpecialShape.ShapeName.Arrow)
            {
                PointF[] ListPoint =
                {
                    new PointF(rect.X + rect.Width / 2, rect.Y),
                    new PointF(rect.X + rect.Width,     rect.Y + rect.Height / 2),
                    new PointF(rect.X + rect.Width / 2, rect.Y + rect.Height),
                    new PointF(rect.X + rect.Width / 2, rect.Y + rect.Height * 3 / 4),
                    new PointF(rect.X,                  rect.Y + rect.Height * 3 / 4),
                    new PointF(rect.X,                  rect.Y + rect.Height / 4),
                    new PointF(rect.X + rect.Width / 2, rect.Y + rect.Height / 4),
                    new PointF(rect.X + rect.Width / 2, rect.Y)
                };
                gp.AddLines(ListPoint);
            }
            else if (ShapeName == SpecialShape.ShapeName.Star)
            {
                PointF[] ListPoint =
                {
                    new PointF(rect.X + rect.Width / 2,        rect.Y),
                    new PointF(rect.X + rect.Width * 6 / 10,   rect.Y + rect.Height * 4 / 10),
                    new PointF(rect.X + rect.Width,            rect.Y + rect.Height * 4 / 10),
                    new PointF(rect.X + rect.Width * 65 / 100, rect.Y + rect.Height * 65 / 100),
                    new PointF(rect.X + rect.Width * 3 / 4,    rect.Y + rect.Height),
                    new PointF(rect.X + rect.Width / 2,        rect.Y + rect.Height * 78 / 100),
                    new PointF(rect.X + rect.Width / 4,        rect.Y + rect.Height),
                    new PointF(rect.X + rect.Width * 35 / 100, rect.Y + rect.Height * 65 / 100),
                    new PointF(rect.X,                         rect.Y + rect.Height * 4 / 10),
                    new PointF(rect.X + rect.Width * 4 / 10,   rect.Y + rect.Height * 4 / 10),
                    new PointF(rect.X + rect.Width / 2,        rect.Y)
                };
                gp.AddLines(ListPoint);
            }
            if (Rotation != 0)
            {
                RectangleF pathBounds = gp.GetBounds();
                Matrix     m          = new Matrix();
                m.RotateAt(Rotation, new PointF(pathBounds.Left + (pathBounds.Width / 2), pathBounds.Top + (pathBounds.Height / 2)), MatrixOrder.Append);
                gp.Transform(m);
            }
            g.DrawPath(pen, gp);
            if (Filled)
            {
                g.FillPath(b, gp);
            }
            if (Gradient)
            {
                g.FillPath(b1, gp);
            }
            if (Hatch)
            {
                g.FillPath(b2, gp);
            }
            if (Texture)
            {
                g.FillPath(b3, gp);
            }
            gp.Dispose();
            pen.Dispose();
            b.Dispose();
            b1.Dispose();
            b2.Dispose();
            b3.Dispose();
        }
예제 #3
0
        /* --- Phương thức --- */
        public override void OnMouseDown(DrawArea drawArea, MouseEventArgs e)
        {
            commandChangeState = null;
            wasMove            = false;

            selectMode = SelectionMode.None;
            Point point = drawArea.BackTrackMouse(new Point(e.X, e.Y));

            // Kiểm tra có phải là đang resize
            int al = drawArea.TheLayers.ActiveLayerIndex;
            int n  = drawArea.TheLayers[al].Graphics.SelectionCount;

            for (int i = 0; i < n; i++)
            {
                DrawObject o            = drawArea.TheLayers[al].Graphics.GetSelectedObject(i);
                int        handleNumber = o.HitTest(point);

                if (handleNumber > 0)
                {
                    selectMode = SelectionMode.Size;
                    // Giữ đối tượng cần resize
                    resizedObject       = o;
                    resizedObjectHandle = handleNumber;
                    // Khi resize một đối tượng phải unselect các đối tượng khác
                    drawArea.TheLayers[al].Graphics.UnselectAll();
                    o.Selected         = true;
                    commandChangeState = new CommandChangeState(drawArea.TheLayers);
                    break;
                }
            }

            // Kiểm tra có phải là đang move
            if (selectMode == SelectionMode.None)
            {
                int        n1 = drawArea.TheLayers[al].Graphics.Count;
                DrawObject o  = null;

                for (int i = 0; i < n1; i++)
                {
                    if (drawArea.TheLayers[al].Graphics[i].HitTest(point) == 0)
                    {
                        o = drawArea.TheLayers[al].Graphics[i];
                        break;
                    }
                }

                if (o != null)
                {
                    selectMode = SelectionMode.Move;

                    // Unselect tất cả nếu Ctrl chưa nhấn và một đối tượng chưa được chọn
                    if ((Control.ModifierKeys & Keys.Control) == 0 &&
                        !o.Selected)
                    {
                        drawArea.TheLayers[al].Graphics.UnselectAll();
                    }

                    o.Selected         = true;
                    commandChangeState = new CommandChangeState(drawArea.TheLayers);
                    drawArea.Cursor    = Cursors.SizeAll;
                }
            }

            // Kiểm tra có phải là đang group selection
            if (selectMode == SelectionMode.None)
            {
                if ((Control.ModifierKeys & Keys.Control) == 0)
                {
                    drawArea.TheLayers[al].Graphics.UnselectAll();
                }

                selectMode = SelectionMode.NetSelection;
                drawArea.DrawNetRectangle = true;
            }

            lastPoint.X  = point.X;
            lastPoint.Y  = point.Y;
            startPoint.X = point.X;
            startPoint.Y = point.Y;

            drawArea.Capture      = true;
            drawArea.NetRectangle = DrawRectangle.GetNormalizedRectangle(startPoint, lastPoint);
            drawArea.Refresh();
        }
예제 #4
0
 public override void Normalize()
 {
     rectangle = DrawRectangle.GetNormalizedRectangle(rectangle);
 }
예제 #5
0
        public override void OnMouseMove(DrawArea drawArea, MouseEventArgs e)
        {
            Point point = drawArea.BackTrackMouse(new Point(e.X, e.Y));
            int   al    = drawArea.TheLayers.ActiveLayerIndex;

            wasMove = true;
            // Set con trỏ khi chưa nhấn chuột
            if (e.Button == MouseButtons.None)
            {
                Cursor cursor = null;

                if (drawArea.TheLayers[al].Graphics != null)
                {
                    for (int i = 0; i < drawArea.TheLayers[al].Graphics.Count; i++)
                    {
                        int n = drawArea.TheLayers[al].Graphics[i].HitTest(point);
                        if (n > 0)
                        {
                            cursor = drawArea.TheLayers[al].Graphics[i].GetHandleCursor(n);
                            break;
                        }
                    }
                }

                if (cursor == null)
                {
                    cursor = Cursors.Default;
                }

                drawArea.Cursor = cursor;
                return;
            }

            if (e.Button != MouseButtons.Left)
            {
                return;
            }

            // Khi nhấn trái chuột
            // Tìm khoảng cách giữa hai điểm trước và sau
            int dx = point.X - lastPoint.X;
            int dy = point.Y - lastPoint.Y;

            lastPoint.X = point.X;
            lastPoint.Y = point.Y;

            // Resize
            if (selectMode == SelectionMode.Size)
            {
                if (resizedObject != null)
                {
                    resizedObject.MoveHandleTo(point, resizedObjectHandle);
                    drawArea.Refresh();
                }
            }

            // Move
            if (selectMode == SelectionMode.Move)
            {
                int n = drawArea.TheLayers[al].Graphics.SelectionCount;

                for (int i = 0; i < n; i++)
                {
                    drawArea.TheLayers[al].Graphics.GetSelectedObject(i).Move(dx, dy);
                }

                drawArea.Cursor = Cursors.SizeAll;
                drawArea.Refresh();
            }

            // Group selection
            if (selectMode == SelectionMode.NetSelection)
            {
                drawArea.NetRectangle = DrawRectangle.GetNormalizedRectangle(startPoint, lastPoint);
                drawArea.Refresh();
                return;
            }
        }