public Write ( MegaMan.Common.SceneCommandInfo info, |
||
info | MegaMan.Common.SceneCommandInfo | |
writer | ||
리턴 | void |
public void Write(SceneCommandInfo info, XmlWriter writer) { var cmd = (SceneConditionCommandInfo)info; writer.WriteStartElement("Condition"); if (cmd.ConditionEntity != null) { writer.WriteAttributeString("entity", cmd.ConditionEntity); } writer.WriteAttributeString("condition", cmd.ConditionExpression); foreach (var c in cmd.Commands) { _commandWriter.Write(c, writer); } writer.WriteEndElement(); }