public Tile(int id, TileSprite sprite) { Id = id; Sprite = sprite; if (Sprite.Count == 0) { Sprite.AddFrame(); } Properties = TileProperties.Default; }
public Tile(int id, TileSprite sprite) { Id = id; Sprite = sprite; if (Sprite.Count == 0) { Sprite.AddFrame(); } Properties = TileProperties.Default; Groups = new List <string>(); }