public void Engage() { if (PlayerCanSee && !CanSeePlayer) { CanSeePlayer = true; AquisitionBonus.AddAquisitionBonus(); Program.CurrentLog.WriteToLog(string.Format("Captain, {0} is moving to engage!", UIName)); } }
public Enemy() { UIName = "Dover Class frigate"; CurrentHealth = 100; MaxHealth = 100; Profile = 50; Noise = 90; Torpedos = int.MaxValue; Shells = int.MaxValue; CanSeePlayer = false; PlayerCanSee = false; DistanceToPlayer = 40000; AccousticDetectionAbility = 1.0f; AquisitionBonus = new AquisitionBonus(); PlayerAquisitionBonus = new AquisitionBonus(); Depth = Depths.GetDepths[0]; Armament = new List <Weapon>(); }