public async Task ServerConnectSignalR(string username, MatchBeginDto matchBeginDto, OnWorkDone<MatchBeginDto> onCompleted) { InitialiseHubConnection(username); Debug.Log("Connecting for server!"); await _connection.ConnectAsync(); Debug.Log("Connection Complete..."); onCompleted?.Invoke(matchBeginDto); }
public static void Start(int maxPlayers, MatchBeginDto matchBeginDto) { MaxPlayers = maxPlayers; Port = matchBeginDto.matchId; Debug.Log("Starting server..."); InitialiseServerData(); tcpListener = new TcpListener(IPAddress.Any, Port); tcpListener.Start(); tcpListener.BeginAcceptTcpClient(new AsyncCallback(TCPConnectCallback), null); udpListener = new UdpClient(Port); udpListener.BeginReceive(UDPReceiveCallback, null); Debug.Log($"Server started on {Port}."); if (!MultiplayerManager.instance.isDebug) { MultiplayerManager.instance.EstablishServerConnection(matchBeginDto); } }
public async Task StartMatch(MatchBeginDto matchBeginDto) { OnWorkDone<Match> OnMatchStartedOnServerResponse = OnMatchStartedOnServer; Debug.Log("On Match started on server at port " + matchBeginDto.matchId); await SendAsyncData("OnMatchStartedOnServer", matchBeginDto, OnMatchStartedOnServerResponse); }
void OnServerSignalRConnectionEstablished(MatchBeginDto matchBeginDto) { SignalRCoreConnect.instance.StartMatch(matchBeginDto); }
public void EstablishServerConnection(MatchBeginDto matchBeginDto) { Debug.Log("Establishing server side signalR " + matchBeginDto.matchId); signalRGORef = Instantiate(signalRGO, Canvas, false); signalRGORef.GetComponent <SignalRCoreConnect>().ServerConnectSignalR("server-instance", matchBeginDto, OnServerSignalRConnectionEstablished); }