public void OnApplicationStart() { if (_init) { return; } _init = true; instance = this; LoaderManager.OnLoad(); }
public void Awake() { if (Instance == null) { Instance = this; SceneManager.activeSceneChanged += SceneManagerOnActiveSceneChanged; DontDestroyOnLoad(gameObject); autoPlay = true; WatsonTcpServer server = new WatsonTcpServer("127.0.0.1", 14779, ClientConnected, ClientDisconnected, MessageReceived, true); } else { Destroy(this); } }