예제 #1
0
        public void blend(AnimationManipulatorStateEntry target, float percent)
        {
            PoseManipulatorStateEntry poseTarget = target as PoseManipulatorStateEntry;
            float           start = position;
            float           end   = poseTarget.position;
            float           delta = end - start;
            PoseManipulator bone  = AnimationManipulatorController.getManipulator(name) as PoseManipulator;

            if (bone != null)
            {
                bone.Position = start + delta * percent;
            }
        }
예제 #2
0
        protected override void link()
        {
            Vector3 endpointBoneWorld = controlPoint.MandibleBonePosition + controlPoint.MandibleTranslation;

            endpointOffset = this.Owner.Translation - endpointBoneWorld;
            medialPole.initialize(controlPoint, Owner);
            lateralPole.initialize(controlPoint, Owner);
            ventralPole.initialize(controlPoint, Owner);

            discRotation = Owner.getElement("DiscRotator") as PoseManipulator;
            if (discRotation != null)
            {
                discRotation.Position = lateralPoleRotation;
            }
        }