/// <summary> /// Entry point into console application. /// </summary> static void Main() { // Create chatroom Chatroom chatroom = new Chatroom(); // Create participants and register them Participant George = new Beatle("George"); Participant Paul = new Beatle("Paul"); Participant Ringo = new Beatle("Ringo"); Participant John = new Beatle("John"); Participant Yoko = new NonBeatle("Yoko"); chatroom.Register(George); chatroom.Register(Paul); chatroom.Register(Ringo); chatroom.Register(John); chatroom.Register(Yoko); // Chatting participants Yoko.Send("John", "Hi John!"); Paul.Send("Ringo", "All you need is love"); Ringo.Send("George", "My sweet Lord"); Paul.Send("John", "Can't buy me love"); John.Send("Yoko", "My sweet love"); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { // Create chatroom Chatroom chatroom = new Chatroom(); // Create participants and register them Participant George = new Beatle("George"); Participant Paul = new Beatle("Paul"); Participant Ringo = new Beatle("Ringo"); Participant John = new Beatle("John"); Participant Yoko = new NonBeatle("Yoko"); chatroom.Register(George); chatroom.Register(Paul); chatroom.Register(Ringo); chatroom.Register(John); chatroom.Register(Yoko); // Chatting participants Yoko.Send("John", "Hi John!"); Paul.Send("Ringo", "All you need is love"); Ringo.Send("George", "My sweet Lord"); Paul.Send("John", "Can't buy me love"); John.Send("Yoko", "My sweet love"); // Wait for user Console.ReadKey(); }
public static void Run() { Console.WriteLine("This real-world code demonstrates the Mediator pattern facilitating loosely coupled communication between different Participants registering with a Chatroom. The Chatroom is the central hub through which all communication takes place. At this point only one-to-one communication is implemented in the Chatroom, but would be trivial to change to one-to-many.\n"); Chatroom chatroom = new Chatroom(); Participant George = new Beatle("George"); Participant Paul = new Beatle("Paul"); Participant Ringo = new Beatle("Ringo"); Participant John = new Beatle("John"); Participant Yoko = new NonBeatle("Yoko"); chatroom.Register(George); chatroom.Register(Paul); chatroom.Register(Ringo); chatroom.Register(John); chatroom.Register(Yoko); Yoko.Send("John", "Hi John!"); Paul.Send("Ringo", "All you need is love"); Ringo.Send("George", "My sweet Lord"); Paul.Send("John", "Can't buy me love"); John.Send("Yoko", "My sweet love"); /* * To a Beatle: Yoko to John: 'Hi John!' * To a Beatle: Paul to Ringo: 'All you need is love' * To a Beatle: Ringo to George: 'My sweet Lord' * To a Beatle: Paul to John: 'Can't buy me love' * To a non-Beatle: John to Yoko: 'My sweet love' */ }
public void Main() { var chatRoom = new ChatRoom(); Participant george = new Beatle("George"); Participant paul = new Beatle("Paul"); Participant ringo = new Beatle("Ringo"); Participant john = new Beatle("John"); Participant yoko = new NonBeatle("Yoko"); chatRoom.Register(george); chatRoom.Register(paul); chatRoom.Register(ringo); chatRoom.Register(john); chatRoom.Register(yoko); yoko.Send("John", "Hi John!"); paul.Send("Ringo", "All you need is love"); ringo.Send("George", "My sweet Lord"); paul.Send("John", "Can't buy me love"); john.Send("Yoko", "My sweet love"); Console.ReadKey(); }
/// <summary> /// The test first. /// </summary> private static void TestFirst() { // Create chatroom Chatroom chatroom = new Chatroom(); // Create participants and register them Participant george = new Beatle("George"); Participant paul = new Beatle("Paul"); Participant ringo = new Beatle("Ringo"); Participant john = new Beatle("John"); Participant yoko = new NonBeatle("Yoko"); chatroom.Register(george); chatroom.Register(paul); chatroom.Register(ringo); chatroom.Register(john); chatroom.Register(yoko); // Chatting participants yoko.Send("John", "Hi John!"); paul.Send("Ringo", "All you need is love"); ringo.Send("George", "My sweet Lord"); paul.Send("John", "Can't buy me love"); john.Send("Yoko", "My sweet love"); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { // Crear sala de chat Chatroom chatroom = new Chatroom(); // Crea participantes y regístralos. Participant George = new Beatle("George"); Participant Paul = new Beatle("Paul"); Participant Ringo = new Beatle("Ringo"); Participant John = new Beatle("John"); Participant Yoko = new NonBeatle("Yoko"); chatroom.Register(George); chatroom.Register(Paul); chatroom.Register(Ringo); chatroom.Register(John); chatroom.Register(Yoko); // participantes en el chat Yoko.Send("John", "Hi John!"); Paul.Send("Ringo", "All you need is love"); Ringo.Send("George", "My sweet Lord"); Paul.Send("John", "Can't buy me love"); John.Send("Yoko", "My sweet love"); // Esperando a usar Console.ReadKey(); }
static void Main() { /* * Structural Mediator */ StructuralConcreteMediator m = new StructuralConcreteMediator(); StructuralConcreteColleague1 c1 = new StructuralConcreteColleague1(m); StructuralConcreteColleague2 c2 = new StructuralConcreteColleague2(m); m.Colleague1 = c1; m.Colleague2 = c2; c1.Send("How are you?"); c2.Send("Find, thanks"); /* * Real-World Mediator */ Chatroom chatroom = new Chatroom(); Participant george = new Beatle("George"); Participant paul = new Beatle("Paul"); Participant ringo = new Beatle("Ringo"); Participant john = new Beatle("John"); Participant yoko = new NonBeatle("Yoko"); List <Participant> participantList = new List <Participant>() { george, paul, ringo, john, yoko }; foreach (var beatle in participantList) { chatroom.Register(beatle); } // Chatting participants yoko.Send("John", "Hi John!"); paul.Send("Ringo", "All you need is love"); ringo.Send("George", "My sweet Lord"); paul.Send("John", "Can't buy me love"); john.Send("Yoko", "My sweet love"); }