public PlanSpaceNode(PlanSpaceNode parent, PlanSpaceEdge incoming) { this.parent = parent; this.incoming = incoming; outgoing = new List <PlanSpaceEdge>(); children = new Hashtable(); plan = new Plan(); problem = new Problem(); id = System.Threading.Interlocked.Increment(ref Counter); }
public PlanSpaceNode() { parent = null; incoming = null; outgoing = new List <PlanSpaceEdge>(); children = new Hashtable(); plan = new Plan(); problem = new Problem(); id = System.Threading.Interlocked.Increment(ref Counter); }
// Creates a new problem file and object. public static Problem NewProblem(Domain domain, Problem problem, PlanSpaceEdge flaw) { // Store the state that results from applying the exceptional action. List <IPredicate> initial = flaw.state.ApplyAction(flaw.action, problem.Objects); // Create a new PDDL problem file based on this state. Writer.ProblemToPDDL(Parser.GetTopDirectory() + @"Benchmarks\" + domain.Name.ToLower() + @"\probrob.pddl", domain, problem, initial); Writer.DomainToPDDL(Parser.GetTopDirectory() + @"Benchmarks\" + domain.Name.ToLower() + @"\domrob.pddl", domain); // Create and populate a problem object based on the new file. return(new Problem("rob", problem.OriginalName, problem.Domain, problem.Player, problem.Objects, initial, problem.Goal)); }