private void LoadDefaultStrings() { _strings = new LocalisationStrings(_stringPath); _defaultStrings = LoadStrings(_stringPath, "en"); // Get Available language list _languageList = new List <LanguageInfo>(); foreach (CultureInfo language in _strings.GetAvailableLanguages()) { if (language.Name != "en") { LanguageInfo langInfo = new LanguageInfo(language); _languageList.Add(langInfo); } } DrawLanguageList(null); // Build section trees treeSections.Nodes.Clear(); tvSections.Nodes.Clear(); foreach (StringSection section in _defaultStrings.Sections) { treeSections.Nodes.Add(section.SectionName); tvSections.Nodes.Add(section.SectionName); } }
private void LoadDefaultStrings() { _strings = new LocalisationStrings(_stringPath); _defaultStrings = LoadStrings(_stringPath, "en"); // Get Available language list _languageList = new List<LanguageInfo>(); foreach (CultureInfo language in _strings.GetAvailableLanguages()) { if (language.Name != "en") { LanguageInfo langInfo = new LanguageInfo(language); _languageList.Add(langInfo); } } DrawLanguageList(null); // Build section trees treeSections.Nodes.Clear(); tvSections.Nodes.Clear(); foreach (StringSection section in _defaultStrings.Sections) { treeSections.Nodes.Add(section.SectionName); tvSections.Nodes.Add(section.SectionName); } }