private void PopulateData(string id_string) { allBattles = DataPopulator.Populate_Data <BattleWrapper>(file, 0xf5, 0x28, memory_offsets[id_string]["Battles"], true); battleList.ItemsSource = allBattles; allEncounters = DataPopulator.Populate_Data <EncountersWrapper>(file, 0xbf, 4, memory_offsets[id_string]["Encounters"], false); encounterList.ItemsSource = allEncounters; allParts = DataPopulator.Populate_Data <PartWrapper>(file, 480, 0x10, memory_offsets[id_string]["Parts"], false); partData.ItemsSource = allParts; randomizer = new Randomizer(allBattles, allEncounters, allParts); }
private void PopulateData(string id_string) { DataPopulator.Populate_Battles(file, memory_offsets[id_string]["Battles"], allBattles); battleList.ItemsSource = allBattles; battle_offset = memory_offsets[id_string]["Battles"]; DataPopulator.Populate_Encounters(file, memory_offsets[id_string]["Encounters"], allEncounters); encounterList.ItemsSource = allEncounters; encounters_offset = memory_offsets[id_string]["Encounters"]; DataPopulator.Populate_Parts(file, memory_offsets[id_string]["Parts"], allParts); partData.ItemsSource = allParts; parts_offset = memory_offsets[id_string]["Parts"]; }