public Scene() { Resources = new SceneResources(); mContentLoader = new ContentManager(SharedResources.Game.Services, "Content"); SceneGraph = new SceneGraphRoot(Resources); RenderComponent.RenderComponentInitialized += RenderComponentInitializedHandler; SkyboxRenderComponent.EnvironmentMapAdded += EnvironmentMapAddedHandler; ShadowCasterComponent.ShadowCasterCreated += ShadowCasterCreatedHandler; FogComponent.FogCreated += FogCreatedHandler; HDRLightComponent.HDRLightCreated += HDRLightCreatedHandler; }