private void worldCanvas_MouseUp(object sender, MouseButtonEventArgs e) { int posX = (int)e.GetPosition(worldCanvas).X / ((int)worldCanvas.Width / maze.getWidth()); int posY = (int)e.GetPosition(worldCanvas).Y / ((int)worldCanvas.Height / maze.getHeight()); if ((bool)righthandPosRadio.IsChecked) { if (!maze.isBlock(posX, posY)) { righthandRunner.setPosition(posX, posY); scene.render(); } } else if ((bool)randomPosRadio.IsChecked) { if (!maze.isBlock(posX, posY)) { randomRunner.setPosition(posX, posY); scene.render(); } } else if ((bool)recursivePosRadio.IsChecked) { if (!maze.isBlock(posX, posY)) { recursiveRunner.setPosition(posX, posY); scene.render(); } } }
public bool canMove(Position dir) { try { if (!maze.isBlock(position + dir)) { return(true); } else { return(false); } } catch (Exception e) { return(false); } }